Lock: Difference between revisions

1 byte added ,  7 years ago
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Sorry, forgot to give my explanation for undoing. Villager's down smash is not the only move that can lock indefinitely. It's most moves that have a burial effect. For example, DDD's up special and DK's side special can also lock an opponent indefinitely
(Undid edit by Luigi540: )
m (Sorry, forgot to give my explanation for undoing. Villager's down smash is not the only move that can lock indefinitely. It's most moves that have a burial effect. For example, DDD's up special and DK's side special can also lock an opponent indefinitely)
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A '''lock''' is a [[technique]] in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'' where one character can repeatedly use a move or sequence of moves to place another character in an [[infinite]] after a character hits the [[floor]] while [[tumbling]]. The term is also used for the repeated usage of a single move that traps a character (ex: {{SSBB|Sheik}}'s [[forward tilt]], {{SSBB|Zelda}}'s [[down tilt]], and Snake's forward tilt).
A '''lock''' is a [[technique]] in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'' where one character can repeatedly use a move or sequence of moves to place another character in an [[infinite]] after a character hits the [[floor]] while [[tumbling]]. The term is also used for the repeated usage of a single move that traps a character (ex: {{SSBB|Sheik}}'s [[forward tilt]], {{SSBB|Zelda}}'s [[down tilt]], and Snake's forward tilt).


==Cause==
==Cause==  
A lock is caused due to certain moves causing a character to bounce when they are on the ground after a missed tech, preventing them from using one of their wake up options long enough for the other player to hit them again with another move that can cause a lock. Also, after a character has bounced, they cannot use any wakeup options other than the standard get up, leaving them completely vulnerable to attack.
A lock is caused due to certain moves causing a character to bounce when they are on the ground after a missed tech, preventing them from using one of their wake up options long enough for the other player to hit them again with another move that can cause a lock. Also, after a character has bounced, they cannot use any wakeup options other than the standard get up, leaving them completely vulnerable to attack.


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