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*{{SSB4|Ryu}}: [[Hadoken]], standard or input
*{{SSB4|Ryu}}: [[Hadoken]], standard or input
*{{SSB4|Samus}}: [[Homing Missile]], [[Bomb]], jab, up tilt, forward tilt, back aerial (sourspot), down aerial, up aerial (first hit), forward smash (sourspot),
*{{SSB4|Samus}}: [[Homing Missile]], [[Bomb]], jab, up tilt, forward tilt, back aerial (sourspot), down aerial, up aerial (first hit), forward smash (sourspot),
*{{SSB4|Sheik}}: up tilt (first hit), dash attack (late), neutral aerial, back aerial, down aerial, forward aerial (sloped surface), [[Bouncing Fish]]
*{{SSB4|Sheik}}: up tilt (first hit), dash attack (late), neutral aerial, back aerial, down aerial, forward aerial (sloped surface), [[Bouncing Fish]], [[Vanish]] (second hit, sloped surface)
*{{SSB4|Sonic}}: jab, down tilt, dash attack (first three hits), forward aerial (excluding the last hit), [[Spring Jump]]
*{{SSB4|Sonic}}: jab, down tilt, dash attack (first three hits), forward aerial (excluding the last hit), [[Spring Jump]]
*{{SSB4|Shulk}}: forward aerial (buster), back aerial (sourspot if not in buster), down aerial (buster, second hit), forward tilt (sourspot if not in buster), [[Back Slash]], all throws (on a different opponent)
*{{SSB4|Shulk}}: forward aerial (buster), back aerial (sourspot if not in buster), down aerial (buster, second hit), forward tilt (sourspot if not in buster), [[Back Slash]], all throws (on a different opponent)
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