Monado Arts: Difference between revisions

Line 62: Line 62:
**Extremely helpful due to its ease of use, while negating the punishable ending lag of both moves. Only cancels on hit.
**Extremely helpful due to its ease of use, while negating the punishable ending lag of both moves. Only cancels on hit.


*Short-hop up/down aerial, Art activated after jumping
*Short-hop up/down aerial (second hit), Art activated after jumping
**Only cancels if the second hit (the blade beam) connects, as hitting both hits cause too much hitstun. Can setup into up tilt or a grab at low percents, and an up aerial with Jump at higher percentages.
**Only cancels if the second hit (the blade beam) connects, as hitting both hits cause too much hitstun. Can setup into up tilt or a grab at low percents, and an up aerial with Jump at higher percentages.


*Full-hop fast-fall aerial, Art activated after jumping
*Full-hop to fast-fall aerial, Art activated after jumping
**Only cancels if whiffed. Useful for spacing, although less useful for combos as Shulk still gets ending lag if it hits.
**Only cancels if whiffed. Useful for spacing, although less useful for combos as Shulk still gets ending lag if it hits.


*Full-hop Fast-Fall neutral/up aerial (second hit), Art activated at peak of jump
*Full-hop to fast-fall neutral/up aerial (second hit), Art activated at peak of jump
**Cancels landing lag regardless if hit or missed. Allows for a jab or tilt straight after.
**Cancels landing lag regardless if hit or missed. Allows for a jab or tilt straight after.


6,729

edits