Rest: Difference between revisions

79 bytes added ,  7 years ago
(That's more like a Jiggs strategy than a nerf.)
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{{CustomSet|Jigglypuff|Down|name1=Rest|desc1=A well-earned nap. Use it while touching a foe to unleash its hidden power.|name2=Leaping Rest|desc2=A well-earned nap… with added altitude. No one will disturb you all the way up there.|name3=Wakie Wakie|desc3=A short yet peaceful nap. Oh, and you explode when you wake up. Not so peaceful, I guess.}}
{{CustomSet|Jigglypuff|Down|name1=Rest|desc1=A well-earned nap. Use it while touching a foe to unleash its hidden power.|name2=Leaping Rest|desc2=A well-earned nap… with added altitude. No one will disturb you all the way up there.|name3=Wakie Wakie|desc3=A short yet peaceful nap. Oh, and you explode when you wake up. Not so peaceful, I guess.}}
# '''Rest''': Default.
# '''Rest''': Default.
# '''Leaping Rest''': Launches Jigglypuff upwards before making it fall asleep, knocking away foes. While it has less knockback than Rest, it can be combo'd into much more easily and still works as a reliable finisher. However, Jigglypuff sleeps longer than the other two.
# '''Leaping Rest''': Launches Jigglypuff upwards before making it fall asleep, knocking away foes. While it has less knockback than Rest, it can be combo'd into much more easily and still works as a reliable finisher. However, Jigglypuff sleeps longer than the other two. On stages like [[Skyloft]], it can be used as a last resort [[recovery]] move.
# '''Wakie Wakie''': Loses its ability to send opponents flying when they make contact. When Jigglypuff falls asleep, a small vortex is emitted from it. This vortex [[push]]es foes away, which can make the move harder to land, but can also protect Jigglypuff from foes charging a Smash attack. After a very small amount of time, Jigglypuff will wake up, taking 5% damage from the flame that it emits. Any opponents within reach of the vortex will be inflicted 14% damage and also suffer from a fire effect. This move can KO at lower percentages the closer an opponent is to Jigglypuff. The move has the potential to KO anywhere from 90% to 100%.
# '''Wakie Wakie''': Loses its ability to send opponents flying when they make contact. When Jigglypuff falls asleep, a small vortex is emitted from it. This vortex [[push]]es foes away, which can make the move harder to land, but can also protect Jigglypuff from foes charging a Smash attack. After a very small amount of time, Jigglypuff will wake up, taking 5% damage from the flame that it emits. Any opponents within reach of the vortex will be inflicted 14% damage and also suffer from a fire effect. This move can KO at lower percentages the closer an opponent is to Jigglypuff. The move has the potential to KO anywhere from 90% to 100%.


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