Special Orders: Difference between revisions

Undid edit by KirbysCrazyAppetite: Proof plox
m (→‎Crazy Orders: I've had 192 HP)
(Undid edit by KirbysCrazyAppetite: Proof plox)
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[[File:CrazyOrdersTicket.png|thumb|right|A Crazy Orders pass.]]
[[File:CrazyOrdersTicket.png|thumb|right|A Crazy Orders pass.]]
When the player wants to stop, they will face off against Crazy Hand in a battle with no time limit. In this battle, both the player and Crazy Hand will have stamina, with the player's stamina being 150 HP plus the amount of damage they would otherwise currently have (thus they will have higher HP if they have accumulated more damage during the orders). Crazy Hand's HP will increase the more orders the player has completed, up to a maximum of 300 HP. If the difficulty is high enough (after playing many rounds), one or more extra opponents will be accompanying Crazy Hand (opponents start appearing at turn 6); one of these extra opponents can even end up being Master Hand if the player manages to reach turn 14.
When the player wants to stop, they will face off against Crazy Hand in a battle with no time limit. In this battle, both the player and Crazy Hand will have stamina, with the player's stamina being 200 HP plus the amount of damage they would otherwise currently have (thus they will have higher HP if they have accumulated more damage during the orders). Crazy Hand's HP will increase the more orders the player has completed, up to a maximum of 300 HP. If the difficulty is high enough (after playing many rounds), one or more extra opponents will be accompanying Crazy Hand (opponents start appearing at turn 6); one of these extra opponents can even end up being Master Hand if the player manages to reach turn 14.


When damaging Crazy Hand or Master Hand, they will sometimes drop a chest that the player can pick up that contains more prizes; the number of chests dropped increases with the number of rounds cleared. Said chests will despawn after a while. If the player manages to defeat Crazy Hand, they get to keep everything earned during the run, and may also earn bonus awards based on which enemy fighter they KO'd most often. If the player is defeated at any time during Crazy Orders or if time runs out, a portion of their rewards will be lost. Crazy Orders typically have better rewards than Master Orders due to their higher risk.
When damaging Crazy Hand or Master Hand, they will sometimes drop a chest that the player can pick up that contains more prizes; the number of chests dropped increases with the number of rounds cleared. Said chests will despawn after a while. If the player manages to defeat Crazy Hand, they get to keep everything earned during the run, and may also earn bonus awards based on which enemy fighter they KO'd most often. If the player is defeated at any time during Crazy Orders or if time runs out, a portion of their rewards will be lost. Crazy Orders typically have better rewards than Master Orders due to their higher risk.
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