Ryu (SSB4): Difference between revisions

113 bytes added ,  7 years ago
(→‎Moveset: These are just properties of unblockable attacks in general.)
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**The beginning of his dash causes him to do a quick shuffle forward, replicating his dash from ''Street Fighter III'' onward. This shuffle is entirely aesthetic and has no unique function, although it does require more precision in the player's inputs to [[dash-dance]] properly.
**The beginning of his dash causes him to do a quick shuffle forward, replicating his dash from ''Street Fighter III'' onward. This shuffle is entirely aesthetic and has no unique function, although it does require more precision in the player's inputs to [[dash-dance]] properly.
**Ryu's Collarbone Breaker's shield-breaking properties are based off of its usage as an overhead in his home series, frequently used as a way to attack opponents who are blocking low.
**Ryu's Collarbone Breaker's shield-breaking properties are based off of its usage as an overhead in his home series, frequently used as a way to attack opponents who are blocking low.
**Ryu's tapped neutral attack must hit an opponent to initiate the rest of the combo, referencing Target Combos.
*Ryu is the first and only character in the ''Super Smash Bros.'' series to possess two Final Smashes in the same game.
*Ryu is the first and only character in the ''Super Smash Bros.'' series to possess two Final Smashes in the same game.
**The ability for Ryu to perform one of two Final Smashes could possibly be a reference to the Ultra Combo Double mechanic introduced in ''Ultra Street Fighter IV'', in which fighters can perform one of their two Ultra Combos at the cost of less attack power than only using a single pre-set Ultra Combo.
**The ability for Ryu to perform one of two Final Smashes could possibly be a reference to the Ultra Combo Double mechanic introduced in ''Ultra Street Fighter IV'', in which fighters can perform one of their two Ultra Combos at the cost of less attack power than only using a single pre-set Ultra Combo.
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