Samus (SSB4): Difference between revisions

272 bytes added ,  8 years ago
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*{{buff|Unangled forward tilt has adjusted hitbox properties, with two new sweetspots covering the lower leg and foot that deal more damage and sourspots on the upper leg and body that deal the same damage as in ''Brawl'' (7%/8% → 7%/8%/9%/10%). Angled up and down now have a sweetspot on the foot that deals 1% more damage (10% → 11%). Additionally, the move has increased knockback, with the sweetspot being able to KO at the ledge under 150%.}}
*{{buff|Unangled forward tilt has adjusted hitbox properties, with two new sweetspots covering the lower leg and foot that deal more damage and sourspots on the upper leg and body that deal the same damage as in ''Brawl'' (7%/8% → 7%/8%/9%/10%). Angled up and down now have a sweetspot on the foot that deals 1% more damage (10% → 11%). Additionally, the move has increased knockback, with the sweetspot being able to KO at the ledge under 150%.}}
*{{buff|[[Down tilt]] has slightly increased range.}}
*{{buff|[[Down tilt]] has slightly increased range.}}
*{{nerf|Down tilt deals 2% less damage (14% → 12%) and is much weaker, no longer KOing until 200%.}}
*{{nerf|Down tilt deals 2% less damage (14% → 12%) and is much weaker (reduced growth: 60 → 48), no longer KOing until 200%.}}
*{{buff|[[Up tilt]] is better for setting up combos on grounded opponents and has increased knockback against aerial opponents.}}
*{{buff|[[Up tilt]] is better for setting up combos on grounded opponents and has increased knockback against aerial opponents.}}
*{{buff|[[Dash attack]] has adjusted hitbox timing and longer hitbox duration overall (frame 8-10 sweet/11-16 late → 8-9 early/10-13 clean/14-18 late), improved knockback against aerial opponents, decreased ending lag ([[IASA]] 38 → 34), a more vertical angle, and it received an early hitbox at the start of the move that deals 7% damage that prevents blank point whiffing. These changes, along with changes to hitstun cancelling, now make the move a fantastic combo starter.}}
*{{buff|[[Dash attack]] has adjusted hitbox timing and longer hitbox duration overall (frame 8-10 sweet/11-16 late → 8-9 early/10-13 clean/14-18 late), improved knockback against aerial opponents, decreased ending lag ([[IASA]] 38 → 34), a more vertical angle, and it received an early hitbox at the start of the move that deals 7% damage that prevents blank point whiffing. These changes, along with changes to hitstun cancelling, now make the move a fantastic combo starter.}}
*{{buff|[[Forward smash]] now has a sweetspot at the tip that deals more damage (14%/13%/12% → 15%/14%/13.5%), KOing around 70% when angled upward and fully charged.}}
*{{buff|[[Forward smash]] now has a sweetspot at the tip that deals more damage (14%/13%/12% → 15%/14%/13.5%), KOing around 70% when angled upward and fully charged.}}
*{{nerf|Forward smash has 5 more frames of ending lag. It also now has a sourspot on the Arm Cannon that deals 1% less damage (14%/13%/12% → 13%/12%/11%).}}
*{{nerf|Forward smash has 2 more frames of ending lag. It also now has a sourspot on the Arm Cannon that deals 1% less damage (14%/13%/12% → 13%/12%/11%). However, this sourspot is still somewhat stronger overall than her ''Brawl'' forward smash (20 (base)/100 (growth) → 16/112).}}
*{{change|Forward smash's sweetspot is indicated by a fiery blast that deals flame damage.}}
*{{change|Forward smash's sweetspot is indicated by a fiery blast that deals flame damage.}}
*{{buff|[[Up smash]] connects better and has increased knockback, to the point where it can now KO at around 110%.}}
*{{buff|[[Up smash]] connects better and has increased knockback, to the point where it can now KO at around 110%.}}
*{{nerf|Up smash deals 5% less damage (23% → 18%).}}
*{{nerf|Up smash deals 5% less damage (23% → 18%).}}
*{{buff|[[Down smash]] has decreased ending lag (IASA 52 → 45) and now [[semi-spike]]s, improving its usability as an [[edgeguard]].}}
*{{buff|[[Down smash]] has decreased ending lag (IASA 52 → 45) and now [[semi-spike]]s, improving its usability as an [[edgeguard]].}}
*{{nerf|Down smash deals less damage (15% → 10% (front), 14% → 12% (back)). It is also much weaker, having gone from being able to KO at 150%-180% when fully charged in ''Brawl'' to the weakest down smash in ''SSB4''. Both hits also have 1 less active frame.}}
*{{nerf|Down smash deals less damage (15% → 10% (front), 14% → 12% (back)). It is also much weaker, especially the front hit (first hit: 90 (base)/50 (growth) → 70/46; second hit: 80 (base)/40 (growth) → 70/48), having gone from being able to KO at 150%-180% when fully charged in ''Brawl'' to the weakest down smash in ''SSB4''. Both hits also have 1 less active frame.}}


===Aerial attacks===
===Aerial attacks===
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