Waddle Dee Army: Difference between revisions

no edit summary
(Waddle Dee Army Trivia)
No edit summary
Line 1: Line 1:
[[Image:King_Dedede_Whistling_for_Final_Smash.jpg|thumb|250px|King Dedede whistles for his Final Smash]]
[[Image:King_Dedede_Whistling_for_Final_Smash.jpg|thumb|250px|King Dedede whistles for his Final Smash]]
'''Waddle Dee Army''' is [[King Dedede|King Dedede's]] [[Final Smash]] in ''[[Super Smash Bros. Brawl]]''. He whistles and dances to summon a large crowd of [[Waddle Dee]]s that runs across the stage for 10 seconds, damaging anything in its way and much faster than the Waddle Dees that King Dedede normally throws in [[Waddle Dee Toss]]. The stage background and obstacles are also moving slower than usual. [[Waddle Doo|Waddle Doos]] are also included in the crowd, though they don't shoot out any [[electricity]] beam but gives electric shocks in contacts. The most dangerous part of this Final Smash is the fact that [[Gordo|Gordos]] are also among the crowd. When a Waddle Dee/Doo appears and lands on the stage, it will lift their left leg up then will either run to the left or right. When a Gordo spawns, it will drop vertically and then bounce to the left or right for two times before disappearing. When a Waddle Dee/Doo runs to edge of the stage, it will sometimes jump off or run off without jumping but if it lands on a platform, it will charge again however if it lands on another platform, it will disappear. During the Final Smash, King Dedede is immobile as he dances, and is also [[invincible]].[[Image:Waddledeearmy.jpg|right|thumb|275px|King Dedede's Waddle Dees swarm the [[Skyworld]] stage.]]  
'''Waddle Dee Army''' is [[King Dedede|King Dedede's]] [[Final Smash]] in ''[[Super Smash Bros. Brawl]]''. He whistles and dances to summon a large crowd of [[Waddle Dee]]s that runs across the stage for 10 seconds, damaging anything in its way and much faster than the Waddle Dees that King Dedede normally throws in [[Waddle Dee Toss]]. The stage background and obstacles are also moving slower than usual. [[Waddle Doo|Waddle Doos]] are also included in the crowd, though they don't shoot out any [[electricity]] beam but give electric shocks in contacts. The most dangerous part of this Final Smash is the fact that [[Gordo|Gordos]] are also among the crowd. When a Waddle Dee/Doo appears and lands on the stage, it will lift their left leg up then will either run to the left or right. When a Gordo spawns, it will drop vertically and then bounce to the left or right for two times before disappearing. When a Waddle Dee/Doo runs to edge of the stage, it will sometimes jump off or run off without jumping but if it lands on a platform, it will charge again however if it lands on another platform, it will disappear. During the Final Smash, King Dedede is immobile as he dances, and is also [[invincible]].[[Image:Waddledeearmy.jpg|right|thumb|275px|King Dedede's Waddle Dees swarm the [[Skyworld]] stage.]]  
The Waddle Dee Army gets its KOs by sweeping enemy players off the screen. Each Waddle Dee/Doo does a low vertical [[knockback]] and an Gordo does a strong diagonal knockback (Waddle Dee does 2%, Waddle Doo does 8% and Gordo does 15%) which, in great numbers on the ground, can rack up to a high amounts of damage (if [[character]](s) are on the ground and are getting [[juggle|juggled]] by the stampede). The Waddle Dee/Doo can damage anything that can be attacked just by touching them unlike Waddle Dee Toss which will do no damage unless it's been thrown or the Waddle Dee/Doo is attacking in some sort of way like jumping or shooting out electricity beams, however the Waddle Dee/Doo can also be attacked by characters, [[item|items]] and stage obstacles (if hit by a very strong blow, the Waddle Dee/Doo will fly across the stage but will disappear then re-spawn at the same location so they will go vertically down and then continue on with the stampede). Most KOs dealt with this Final Smash usually results from the opponents not being able to recover very far from the stage, as the Waddle Dees and Waddle Doos are constantly attacking the enemy while he/she is off the stage, pushing him/her away from the stage while making him/her lose all jumps and their third jumps in the attempt to recover back. Another way for getting KOs is that the Gordos might hit a high percentage character resulting the character to flying diagonally upwards and getting KOed by flying in the background. Also, characters will get [[vacuum|slowly pulled towards King Dedede]] during his Final Smash, but only if they are on the ground. It might be much easier to take no damage by this Final Smash for characters such as [[Pit]] or [[R.O.B]] as they only need to keep [[jump|jumping]] and using their B+Up. This Final Smash is less effective with large stages that have a lot of platforms as the army will be separated.
The Waddle Dee Army gets its KOs by sweeping enemy players off the screen. Each Waddle Dee/Doo does a low vertical [[knockback]] and an Gordo does a strong diagonal knockback (Waddle Dee does 2%, Waddle Doo does 8% and Gordo does 15%) which, in great numbers on the ground, can rack up to a high amounts of damage (if [[character]](s) are on the ground and are getting [[juggle|juggled]] by the stampede). The Waddle Dee/Doo can damage anything that can be attacked just by touching them unlike Waddle Dee Toss which will do no damage unless it's been thrown or the Waddle Dee/Doo is attacking in some sort of way like jumping or shooting out electricity beams, however the Waddle Dee/Doo can also be attacked by characters, [[item|items]] and stage obstacles (if hit by a very strong blow, the Waddle Dee/Doo will fly across the stage but will disappear then re-spawn at the same location so they will go vertically down and then continue on with the stampede). Most KOs dealt with this Final Smash usually results from the opponents not being able to recover very far from the stage, as the Waddle Dees and Waddle Doos are constantly attacking the enemy while he/she is off the stage, pushing him/her away from the stage while making him/her lose all jumps and their third jumps in the attempt to recover back. Another way for getting KOs is that the Gordos might hit a high percentage character resulting the character to flying diagonally upwards and getting KOed by flying in the background. Also, characters will get [[vacuum|slowly pulled towards King Dedede]] during his Final Smash, but only if they are on the ground. It might be much easier to take no damage by this Final Smash for characters such as [[Pit]] or [[R.O.B]] as they only need to keep [[jump|jumping]] and using their B+Up. This Final Smash is less effective with large stages that have a lot of platforms as the army will be separated.


Anonymous user