Platform: Difference between revisions

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:''This article is about the common stage structure. For the bonus game, see [[Board the Platforms]].''
:''This article is about the common stage structure. For the bonus game, see [[Board the Platforms]].''
[[File:BTLFD-PLATF-SSBM.png|thumb|''Melee'''s Battlefield showing platforms. Solid platforms are denoted with gray, drop-through platforms are denoted with blue.]]
[[File:BTLFD-PLATF-SSBM.png|thumb|''Melee'''s Battlefield showing platforms. Solid platforms are denoted with gray, drop-through platforms are denoted with blue.]]
'''Platforms''' are [[stage]] features that make up the [[floor]] upon which characters may stand and objects may land, which usually take the form of floating islands. There are four distinct types of platforms: hard, semisoft, soft, and supersoft, each of which differs in its tolerance of the vertical movement of characters and objects through it. Platforms sometimes accommodate [[ledge]]s from which characters can hang, and may also incorporate slopes, movement, hazards, and destructible and interactive features. Some [[boss]]es are also platforms, and characters can stand upon them. The appearance of platforms ranges from simple or abstract polygonal solids and flat planks, to recognisable objects such as buildings, ships and creatures. Items can land upon platforms, and some, such as the [[Hothead]] and [[Motion-Sensor Bomb]], interact with them. Most versus stages involve a large, central, hard or semisoft platform with ledges that may be grabbed, and additional, smaller platforms elsewhere.  [[Stage Builder]] in ''[[Super Smash Bros. Brawl]]'' offers a variety of platforms, some [[unlockable]], that can be arranged and customized by players, and ''[[Super Smash Bros. for Wii U]]'' allows players to draw platforms of different shapes with the Wii U's [[Wii U GamePad|GamePad]].
'''Platforms''' are [[stage]] features that make up the [[floor]] upon which characters may stand and objects may land, which usually take the form of floating islands. There are four distinct types of platforms: hard, semisoft, soft, and supersoft, each of which differs in its tolerance of the vertical movement of characters and objects through it. Platforms sometimes accommodate [[ledge]]s from which characters can hang, and may also incorporate slopes, movement, hazards, and destructible and interactive features. Some [[boss]]es are also platforms, and characters can stand upon them. The appearance of platforms ranges from simple or abstract polygonal solids and flat planks, to recognisable objects such as buildings, ships and creatures. Items can land upon platforms, and some, such as the [[Hothead]] and [[Motion-Sensor Bomb]], interact with them. Most versus stages involve a large, central, hard or semisoft platform with ledges that may be grabbed, and additional, smaller platforms elsewhere.  [[Stage Builder]] in ''[[Super Smash Bros. Brawl]]'' offers a variety of platforms, some [[unlockable]], that can be arranged and customized by players, and {{forwiiu}} allows players to draw platforms of different shapes with the Wii U's [[GamePad]].


==Platform types==
==Platform types==
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*'''Special surfaces''' - Platforms with special surfaces affect players' movement when they interact with them. [[Slippery]] platforms, like those found in [[Summit]], prolong characters' ground momentum and cause them to slide along the ground. Rolling surfaces, like those found in the electric phase of [[Pokémon Stadium 2]] and on the slope of [[Distant Planet]] in the rainy weather, cause players to move in one direction along the ground while they stand, walk, run or attack. Bouncy platforms and springs, like those found in a transformation of [[PictoChat]], are not possible to walk upon because they propel characters high upward upon contact.
*'''Special surfaces''' - Platforms with special surfaces affect players' movement when they interact with them. [[Slippery]] platforms, like those found in [[Summit]], prolong characters' ground momentum and cause them to slide along the ground. Rolling surfaces, like those found in the electric phase of [[Pokémon Stadium 2]] and on the slope of [[Distant Planet]] in the rainy weather, cause players to move in one direction along the ground while they stand, walk, run or attack. Bouncy platforms and springs, like those found in a transformation of [[PictoChat]], are not possible to walk upon because they propel characters high upward upon contact.
*'''Destructibility''' - Particular platforms are possible to destroy or alter after they, or adjacent stage structures, take enough damage. They regenerate after a set period of time has passed. For example, the yellow platforms in Skyworld break and disappear after they are struck by enough attacks, the main platform of Brinstar splits in two after the organic material in its centre is destroyed by hits, and the floor platforms of Luigi's Mansion are destroyed as its pillars are broken by damage. [[Onett]]'s awning platforms are not affected by attacks, but will collapse and disappear after enough characters jump onto them.
*'''Destructibility''' - Particular platforms are possible to destroy or alter after they, or adjacent stage structures, take enough damage. They regenerate after a set period of time has passed. For example, the yellow platforms in Skyworld break and disappear after they are struck by enough attacks, the main platform of Brinstar splits in two after the organic material in its centre is destroyed by hits, and the floor platforms of Luigi's Mansion are destroyed as its pillars are broken by damage. [[Onett]]'s awning platforms are not affected by attacks, but will collapse and disappear after enough characters jump onto them.
[[File:MB2.jpg|thumb|Donkey Kong bumping enemies from below a [[Mario Bros. (stage)|Mario Bros.]] platform.]]
[[File:MB2.jpg|thumb|Donkey Kong bumping enemies from below a {{s|Mario Bros.|stage}} platform.]]
*'''Switch activation''' - Some platforms, such as the coloured ones in [[Princess Peach's Castle]], do not appear until prompted by the activation of switches.
*'''Switch activation''' - Some platforms, such as the coloured ones in [[Princess Peach's Castle]], do not appear until prompted by the activation of switches.
*'''Falling away''' - Certain platforms, such as [[Drop Blocks]] and the Donut Lift platforms of [[Rainbow Cruise]], drop downward and eventually disappear when stood on for long enough, and regenerate after a certain amount of time.
*'''Falling away''' - Certain platforms, such as [[Drop Blocks]] and the Donut Lift platforms of [[Rainbow Cruise]], drop downward and eventually disappear when stood on for long enough, and regenerate after a certain amount of time.
*'''Bump ceilings''' - The [[Mario Bros. (stage)|Mario Bros.]] stage has blue hard platforms that can be bumped. When a knocked or jumping character or item hits the ceiling of one of these blue platforms, that part of the platform raises slightly in response. When positioned on a platform, the stage's native enemies will jump or flip upside down if the platform's ceiling is bumped from below. Characters who are bumped from below will jump.
*'''Bump ceilings''' - The {{s|Mario Bros.|stage}} stage has blue hard platforms that can be bumped. When a knocked or jumping character or item hits the ceiling of one of these blue platforms, that part of the platform raises slightly in response. When positioned on a platform, the stage's native enemies will jump or flip upside down if the platform's ceiling is bumped from below. Characters who are bumped from below will jump.


==Platforms and items==
==Platforms and items==