Spin Attack: Difference between revisions

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== ''[[Super Smash Bros. Brawl]]'' ==
== ''[[Super Smash Bros. Brawl]]'' ==


In ''SSBB'', it gains the ability to be charged. By holding the attack, Link will hold his sword in place for a few seconds before releasing a more powerful version of his normal Spin Attack, somewhat similar to a [[Smash Attack]].  The attack can only be charged while Link is on the ground, however. [[Toon Link (SSBB)|Toon Link]] also has the ability to charge up his Spin Attack, but it is more like [[Young Link]]'s Spin Attack from Melee. While using the Spin Attack in the air, if all strikes make contact, the final blow has extremely powerful upward knockback.
In ''SSBB'', it gains the ability to be charged. By holding the attack, Link will hold his sword in place for a few seconds before releasing a more powerful version of his normal Spin Attack, somewhat similar to a [[Smash Attack]].  The attack can only be charged while Link is on the ground, however. [[Toon Link (SSBB)|Toon Link]] also has the ability to charge up his Spin Attack, but it is more like [[Young Link]]'s Spin Attack from Melee. While using the Spin Attack in the air, if all strikes make contact, the final blow has extremely powerful upward knockback. This is an excellent move for Toon Link to finish an aerial combo with, or to kill off the side of a small stage. The angled orientation of the aerial hitbox, especially for Toon Link's version, allows it to hit potential edge-guarders through the stage's edge. Toon Link's covers a greater distance in the air than Link's does.


[[Image:Al_080319_2319(1).bin.out.jpg|right|thumb|200px]]
[[Image:Al_080319_2319(1).bin.out.jpg|right|thumb|200px]]
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