Bidou: Difference between revisions
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This article uses terms that pertain to Gamecube controller inputs for convenience. | This article uses terms that pertain to Gamecube controller inputs for convenience. | ||
Bidou | There are three known C-stick configurations that allow for Bidou, all of which require a button and the C stick to be set to the same input. | ||
* [[Special|special move]] Bidou, the most well-known variation, requires the C stick and a button to be set to [[special move]] and [[A]]+[[B]] for smash attack to be turned off. Special Bidou inputs are performed by holding down the [[special move]] button and moving the C stick. | |||
* [[Smash|smash attack]] Bidou requires the C stick to be set to [[smash attack]], two different buttons to be set to [[attack]] and [[special move]], and [[A]]+[[B]] for smash attack to be turned on. Smash Bidou inputs are performed by holding down the [[attack]] and [[special move]] buttons and moving the C stick. | |||
* [[Tilt|tilt attack]] Bidou, commonly known as Ghetto Bidou because of the popularity of controller configurations that set the C stick to [[Attack]], requires the C stick and a button to be set to [[attack]]. Tilt Bidou inputs are performed by holding down the [[attack]] button and moving the C stick. Unlike the other two variations, Tilt Bidou only yields tilt inputs, making it less useful. | |||
Because Bidou involves the use of both control sticks at the same time, it is common to set the shoulder buttons to [[shield]], [[attack]], and [[special move]], and either turn on tap jump, or assign jump to a fourth shoulder button if using a different controller. For simplicity, the article will refer to the the layout with the C stick set to specials only. | |||
==History== | ==History== |