Bidou: Difference between revisions

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This article uses terms that pertain to Gamecube controller inputs for convenience.  
This article uses terms that pertain to Gamecube controller inputs for convenience.  


Bidou involves using a controller layout where a shoulder button and the C stick are both to [[special move]], and [[A]]+[[B]] for smash attack is turned off. There are no other restrictions, but in practice, it is very helpful to set the shoulder buttons to [[shield]], [[attack]], and [[special move]], and either turn on tap jump, or assign jump to a fourth shoulder button if using a different controller. Similar techs have been discovered with the C stick set to Smash and Attack, and holding down the corresponding input (Holding down [[A]] and [[B]] for Smash Attack with this combined input turned on, and holding down Attack, respectively), but for simplicity, the article will refer to the the layout with the C stick set to specials only.  
There are three known C-stick configurations that allow for Bidou, all of which require a button and the C stick to be set to the same input.
* [[Special|special move]] Bidou, the most well-known variation, requires the C stick and a button to be set to [[special move]] and [[A]]+[[B]] for smash attack to be turned off. Special Bidou inputs are performed by holding down the [[special move]] button and moving the C stick.
* [[Smash|smash attack]] Bidou requires the C stick to be set to [[smash attack]], two different buttons to be set to [[attack]] and [[special move]], and [[A]]+[[B]] for smash attack to be turned on. Smash Bidou inputs are performed by holding down the [[attack]] and [[special move]] buttons and moving the C stick.
* [[Tilt|tilt attack]] Bidou, commonly known as Ghetto Bidou because of the popularity of controller configurations that set the C stick to [[Attack]], requires the C stick and a button to be set to [[attack]]. Tilt Bidou inputs are performed by holding down the [[attack]] button and moving the C stick. Unlike the other two variations, Tilt Bidou only yields tilt inputs, making it less useful.
 
Because Bidou involves the use of both control sticks at the same time, it is common to set the shoulder buttons to [[shield]], [[attack]], and [[special move]], and either turn on tap jump, or assign jump to a fourth shoulder button if using a different controller. For simplicity, the article will refer to the the layout with the C stick set to specials only.  


==History==
==History==
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