Samus (SSB4): Difference between revisions

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→‎Changes from Brawl: I wouldn't say Samus has trouble racking up damage, considering she can combo far better now, and that her main combo moves deal mostly the same damage. Some moves also deal more damage, such as Nair and Ftilt.
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m (→‎Changes from Brawl: I wouldn't say Samus has trouble racking up damage, considering she can combo far better now, and that her main combo moves deal mostly the same damage. Some moves also deal more damage, such as Nair and Ftilt.)
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==Changes from ''Brawl''==
==Changes from ''Brawl''==
Samus has received a mix of [[buff]]s and [[nerf]]s in the transition from ''Brawl'' to ''SSB4'', although the former is more abundant than the latter. Samus has gained several new KOing options, the most notable of which is her staple move, [[Charge Shot]], which has drastically increased speed and knockback. The other noteworthy options include her forward smash, up smash and [[Screw Attack]]. Forward smash now has a powerful sweetspot in the form of a fiery blast at the tip of her Arm Cannon. Up smash and Screw Attack have each have had their knockback improved (though only to the final hit in Screw Attack's case), while up smash's hits now connect better to further ensure that opponents cannot escape it. Samus' dash attack and neutral aerial are also capable of KOing due to a strengthened sweetspot and increased knockback respectively, but they are not as viable in doing so like the aforementioned attacks. Aside from her new KOing options, Samus' combo game has also been improved; attacks such as down throw and dash attack have been given better knockback angles, and with the removal of [[hitstun]] cancelling, she is able to chain attacks much easier.  
Samus has received a mix of [[buff]]s and [[nerf]]s in the transition from ''Brawl'' to ''SSB4'', although the former is more abundant than the latter. Samus has gained several new KOing options, the most notable of which is her staple move, [[Charge Shot]], which has drastically increased speed and knockback. The other noteworthy options include her forward smash, up smash and [[Screw Attack]]. Forward smash now has a powerful sweetspot in the form of a fiery blast at the tip of her Arm Cannon. Up smash and Screw Attack have each have had their knockback improved (though only to the final hit in Screw Attack's case), while up smash's hits now connect better to further ensure that opponents cannot escape it. Samus' dash attack and neutral aerial are also capable of KOing due to a strengthened sweetspot and increased knockback respectively, but they are not as viable in doing so like the aforementioned attacks. Aside from her new KOing options, Samus' combo game has also been improved; attacks such as down throw and dash attack have been given better knockback angles, and with the removal of [[hitstun]] cancelling, she is able to combo attacks into eachother much better, with multiple combo oriented moves, such as dash attack, up tilt, up air and forward air.


However, Samus also received some nerfs that can offset her buffs. Her forward smash now has a new sourspot that is weak and runs along the Arm Cannon as well as more ending lag, while her up smash now deals less damage overall. To compound this, some of her finishers in ''Brawl'', such as her down tilt and down smash, can no longer KO until very high percents. Her projectile game was weakened slightly, as [[Missile]]s are less effective due her losing the ability to perform her Missile Cancel technique, though her projectiles are still powerful in their own right. Additionally, many of Samus' attacks deal slightly less damage and have more landing lag (although these are universal nerfs among the cast), meaning that she still has some trouble in racking up damage. However, this has resulted in Samus being re-balanced to be slightly less reliant on projectiles while now wielding a slightly improved close-range game.
However, Samus also received some nerfs that can offset her buffs. Her forward smash now has a new sourspot that is weak and runs along the Arm Cannon as well as more ending lag, while her up smash now deals less damage overall. To compound this, some of her finishers in ''Brawl'', such as her down tilt and down smash, can no longer KO until very high percents. Her projectile game was weakened slightly, as [[Missile]]s are less effective due her losing the ability to perform her Missile Cancel technique, though her projectiles are still powerful in their own right. Additionally, a few of of Samus's more damaging attacks deal slightly less damage (although they still deal high damage relative to the cast) and have more landing lag (though this universal among the cast).


Updates have been very beneficial to Samus in spite of these nerfs, with many of her attacks such as her dash attack and forward air being given better hitbox length and placement for the former, and more reliably connecting hitboxes for the latter. She has also been given improvements to her [[falling speed]], [[air speed]], and [[gravity]] to make her aerial presence more threatening, as well as giving her access to combos she never had before. In addition, many of her move have been given damage and knockback buffs, allowing her to kill much easier than before, as well as allowing her to pressure shields better thanks to the added [[shieldstun]] in patch [[1.1.1]].  
Updates have been very beneficial to Samus in spite of these nerfs, with many of her attacks such as her dash attack and forward air being given better hitbox length and placement for the former, and more reliably connecting hitboxes for the latter. She has also been given improvements to her [[falling speed]], [[air speed]], and [[gravity]] to make her aerial presence more threatening, as well as giving her access to combos she never had before. In addition, many of her move have been given damage and knockback buffs, allowing her to kill much easier than before, as well as allowing her to pressure shields better thanks to the added [[shieldstun]] in patch [[1.1.1]].  


Dedicated players like {{Sm|ESAM}} have brought her some degree of tournament success and continue to develop her metagame, and game updates have given her more power, speed, and versitility; because of this, she is seen as a difficult-to-learn character who can be quite viable and versatile when mastered similarly to {{SSB4|Shulk}}.
Dedicated players like {{Sm|ESAM}} have brought her some degree of tournament success and continue to develop her metagame, and game updates have given her more power, speed, and versitility; because of this, she is seen as a difficult-to-learn character who can be quite viable and versatile when mastered similarly to {{SSB4|Shulk}}.
Overall, Samus has received more buffs than nerfs in the transition. She has been slighty re-balanced to be slightly less reliant on projectiles, while now wielding a slightly improved close-range game, and also has an improved combo game, with far better KOing potential compared to ''Brawl''.


===Aesthetics===
===Aesthetics===
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