Mario Finale: Difference between revisions
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Opponents that are in the center of the vortex are more easily trapped by it. [[Super Smash Bros. Dojo!!|''Dojo!!'']] suggests to move to one side of the level and use it while in mid-air. However, Mario recoils slightly when he does the attack, so players must be careful not to be at the very edge of the stage. | Opponents that are in the center of the vortex are more easily trapped by it. [[Super Smash Bros. Dojo!!|''Dojo!!'']] suggests to move to one side of the level and use it while in mid-air. However, Mario recoils slightly when he does the attack, so players must be careful not to be at the very edge of the stage. | ||
Each time a fireball hits an opponent (which is multiple times most of the time) it does 4-8% damage, depending on if the opponent only got hit a skim, or took the full brunt of the attack (which is in the center). Despite of being an extremely powerful Final Smash, it has one major flaw: it | Each time a fireball hits an opponent (which is multiple times most of the time) it does 4-8% damage, depending on if the opponent only got hit a skim, or took the full brunt of the attack (which is in the center). It can inflict up to 50% damage. Despite of being an extremely powerful Final Smash, it has one major flaw: if the opponents are far away from Mario, they can avoid the attack by jumping over it (especially high jumpers such as [[Falco]] or [[Yoshi]]. However, it makes it up by inflicting damage in a wide range of multiple enemies and pushing them back quite some distance without allowing recovery. | ||
The maximum distance of the Mario Finale reaches approxiamately from the edge of [[Final Destination]] to the a spot right before the [[Blast Line]]. Since opponents are dragged along the length of the attack, it is best to not initiate from the end of a stage. | The maximum distance of the Mario Finale reaches approxiamately from the edge of [[Final Destination]] to the a spot right before the [[Blast Line]]. Since opponents are dragged along the length of the attack, it is best to not initiate from the end of a stage. |