Captain Falcon (SSB4): Difference between revisions

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*{{buff|Up aerial's trajectory has been reverted to its ''Super Smash Bros.'' iteration (70°), making it a much better combo move.}}
*{{buff|Up aerial's trajectory has been reverted to its ''Super Smash Bros.'' iteration (70°), making it a much better combo move.}}
*{{nerf|Up aerial's sweetspot does 2% less damage (13%/12%/12% → 11/10/10%) and the sourspot deals 1% less damage (10% → 9%).}}
*{{nerf|Up aerial's sweetspot does 2% less damage (13%/12%/12% → 11/10/10%) and the sourspot deals 1% less damage (10% → 9%).}}
*{{buff|[[Knee Smash]] (forward aerial) greatly benefits from the removal of hitstun cancelling and up aerial's new trajectory, giving more reliable set-ups into it. It also has higher base knockback (24 → 30), making it safer on hit at lower percentages.}}
*{{buff|[[Knee Smash]] (forward aerial) greatly benefits from the removal of hitstun cancelling and up aerial's new trajectory, giving more reliable set-ups into it.}}
*{{nerf|Knee Smash has increased landing lag (22 frames → 30 frames), ending lag (40 frames → 46 frames) and can no longer [[autocancel]] in a short hop. It also has reduced knockback growth (100 → 93).}}
*{{nerf|Knee Smash has increased landing lag (22 frames → 30 frames), ending lag (40 frames → 46 frames) and can no longer [[autocancel]] in a short hop.}}
*{{nerf|Back aerial deals 1% less damage (14% → 13%) which makes it weaker despite increased base knockback (20 → 25).}}
*{{nerf|Back aerial deals 1% less damage (14% → 13%) which makes it weaker despite increased base knockback (20 → 25).}}
*{{buff|Down aerial has slightly larger hitboxes, with the meteor hitbox now taking priority over the sourspot.}}
*{{buff|Down aerial has slightly larger hitboxes, with the meteor hitbox now taking priority over the sourspot.}}
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