Focus Attack: Difference between revisions

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The direction of this attack can be changed by holding left or right after the special button is pressed, although the amount of damage done is not increased if the direction is changed, unlike moves such as the [[Falcon Punch]]. Ryu gains [[super armor]] when charging this move that can resist a single hit before they affect him as normal, which can let him resist attacks that would usually be devastating (like shrugging off Ganondorf's [[Warlock Punch]] in his intro video). As such, multi-hit attacks and [[grab]]s are an effective counter to this move. The move's super armor also cannot withstand immensely powerful attacks such as [[Final Smash]]es or the [[Dragoon]], making it useless for negating them; however, Ryu gains a high amount of knockback resistance towards attacks while charging, which can let him survive at low percents if hit by them.
The direction of this attack can be changed by holding left or right after the special button is pressed, although the amount of damage done is not increased if the direction is changed, unlike moves such as the [[Falcon Punch]]. Ryu gains [[super armor]] when charging this move that can resist a single hit before they affect him as normal, which can let him resist attacks that would usually be devastating (like shrugging off Ganondorf's [[Warlock Punch]] in his intro video). As such, multi-hit attacks and [[grab]]s are an effective counter to this move. The move's super armor also cannot withstand immensely powerful attacks such as [[Final Smash]]es or the [[Dragoon]], making it useless for negating them; however, Ryu gains a high amount of knockback resistance towards attacks while charging, which can let him survive at low percents if hit by them.


==Focus Attack Dash Cancel==
[[File:Focus_Attack.gif|thumb|right|Ryu hitting {{SSB4|Ike}}, then {{SSB4|Ganondorf}} through his Warlock Punch, showing off the move's super armor.]]
[[File:Focus_Attack.gif|thumb|right|Ryu hitting {{SSB4|Ike}}, then {{SSB4|Ganondorf}} through his Warlock Punch, showing off the move's super armor.]]
Focus Attack can be cancelled by tapping left or right twice, making Ryu move a short distance in the direction pressed. This is known as a '''Focus Attack Dash Cancel''' ({{ja|セービングキャンセル|Sēbingu Kyanseru}}, ''Saving Cancel''), often abbreviated as FADC. When the move is cancelled, it will be noted by a flashing star similar to those made by [[fast fall]]ing fighters. As such, a player can use the move's starting armor to plow through attacks or projectiles, then cancel it immediately for a followup; this is especially useful on laggy attacks. The dash cancel can be used before the strike occurs or when the attack hits (including if it is blocked). If the strike is released, but fails to connect, the dash cancel cannot be used. Dash cancelling the Focus Attack even works in mid-air, giving Ryu a unique air dashing ability that improves his aerial maneuverability and adds to his [[recovery]] options.
Focus Attack can be cancelled by tapping left or right twice, making Ryu move a short distance in the direction pressed. This is known as a '''Focus Attack Dash Cancel''' ({{ja|セービングキャンセル|Sēbingu Kyanseru}}, ''Saving Cancel''), often abbreviated as FADC. When the move is cancelled, it will be noted by a flashing star similar to those made by [[fast fall]]ing fighters. As such, a player can use the move's starting armor to plow through attacks or projectiles, then cancel it immediately for a follow-up; this is especially useful on laggy attacks.  
 
The dash cancel can be used before the strike occurs or when the attack hits (including if it is blocked). If the strike is released, but fails to connect, the dash cancel cannot be used. Dash cancelling the Focus Attack even works in mid-air, giving Ryu a unique air dashing ability that improves his aerial maneuverability and adds to his [[recovery]] options.
 
Cancelling the Focus Attack right as the opponent is hit is definitely one of the best ways to kill with Ryu in his arsenal. If the player cancels backwards, it guarantees a Sweetspotted Side Smash that can be charged a small bit at maximum charge. If the player cancels forwards, an inputted [[Shoryuken]] can be preformed instead. However, the Side Smash deals more damage than the Shoryuken overall, making it much more effective when racking up damage.
 
During the crumple after a cancel upon hitting an opponent, another Focus Attack can be used. This is normally not possible without the dash cancel. The move, instead of crumpling the opponent as normal, takes some knockback instead. The knockback is overall mediocre, but it can be used for very interesting combos.


==Customization==
==Customization==
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