Diddy Kong (SSB4): Difference between revisions

→‎Changes from Brawl: This is complicated.
(Undid edit by Le bog is up:)
(→‎Changes from Brawl: This is complicated.)
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*{{buff|Forward and down aerials have slightly less ending lag.}}
*{{buff|Forward and down aerials have slightly less ending lag.}}
*{{buff|Forward and down aerials have slightly less landing lag (30 → 26, and 30 → 28 respectively).}}
*{{buff|Forward and down aerials have slightly less landing lag (30 → 26, and 30 → 28 respectively).}}
*{{nerf|Forward and up aerials deal less damage (14/11 → 10/8%, and 11 → 6% respectively).}}
*{{nerf|Forward and aerial deals less damage (14/11% 12/10%).}}
*{{change|Diddy Kong has a new up aerial; he now swings his leg up and halfway across his head.}}
*{{change|Diddy Kong has a new up aerial; he now swings his leg up and halfway across his head.}}
*{{buff|New up aerial sends at a better angle for combos (sending at a 75 degree angle), now being able to rack up damage quickly and reliably set up other aerials out of a down throw or short hop.}}
*{{buff|New up aerial sends at a better angle for combos (sending at a 75 degree angle), now being able to rack up damage quickly and reliably set up other aerials out of a down throw or short hop.}}
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*{{buff|Up throw has slightly lower knockback, allowing it to set up aerials more reliably.}}
*{{buff|Up throw has slightly lower knockback, allowing it to set up aerials more reliably.}}
*{{buff|Down throw now sends opponents overhead instead of behind which makes it much more reliable for setting up aerials, now being able to set up any aerial until percentages as high as 135% (depending on the opponent's character) and start highly damaging combos.}}
*{{buff|Down throw now sends opponents overhead instead of behind which makes it much more reliable for setting up aerials, now being able to set up any aerial until percentages as high as 135% (depending on the opponent's character) and start highly damaging combos.}}
*{{nerf|Down throw deals 3% less damage and has less hitstun.}}
*{{nerf|Down throw deals 2% less damage.}}


===Special moves===
===Special moves===