Helpless: Difference between revisions

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Section more arguably belongs at the bottom of the article, not the top
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{{ArticleIcons|allgames=y|unofficial=y}}
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[[Image:Mario Helpless.png|thumb|175px|Mario's helpless animation in ''[[Super Smash Bros.]]'']]
[[Image:Mario Helpless.png|thumb|175px|Mario's helpless animation in ''[[Super Smash Bros.]]'']]
'''Helpless''' (also known by various other names such as '''free fall''', called "'''fallspecial'''" in game data) is a state in which characters are unable to take any action, with the exception of grabbing a [[ledge]], maneuvering left/right, [[fastfalling]], or climbing a [[ladder]], until they land on the ground. Helplessness is typically associated with just having used one's [[triple jump]], although it also occurs after using certain other special moves (usually ones which help recovery).
'''Helpless''' (also known as '''free fall''' and various other names, and called "'''fallspecial'''" in game data) is a state in which characters are unable to take any action, with the exception of grabbing a [[ledge]], maneuvering left/right, [[fastfalling]], or climbing a [[ladder]], until they land on the ground. Helplessness is typically associated with just having used one's [[triple jump]], although it also occurs after using certain other special moves (usually ones which help recovery).


Helplessness usually ends upon landing on the ground, although it also ends if characters [[flinch]], allowing them to attack or re-use their triple jump. A helpless character is denoted by both a black overlay and a distinct falling animation.
Helplessness most commonly upon landing on the ground, although it also ends if characters [[flinch]], allowing them to attack or re-use their triple jump. A helpless character is denoted by both a black overlay and a distinct falling animation.


A state similar to helplessness exists in falling after having one's [[shield]] broken and then being [[stun]]ned.
A state similar to helplessness exists in falling after having one's [[shield]] broken and then being [[stun]]ned.


Curiously, the helpless state gives characters an extra ability in ''[[Super Smash Bros.]]'': the ability to fall through soft platforms without landing on them. Starting in ''Melee'' this can be done at any time.
Curiously, the helpless state gives characters an extra ability in ''[[Super Smash Bros.]]'': the ability to fall through soft platforms without landing on them. Starting in ''Melee'', this can be done at any time (not just when a character is helpless).
 
==Landfallspecial and superdashtechnique==
As a unique animation is used for falling while helpless, characters enter a different animation than usual once they land on the ground. This is called "landfallspecial" in ''[[Melee]]''. Because airdodging enters this state, and [[wavedash|wavedashing]] involves airdodging into the ground, when wavedashing was tried in {{SSBM|debug menu}}, "landfallspecial" appeared for the character state. This led some players to believe that the "landfallspecial" designation was specifically designed for wavedashing and that developers put wavedashing in the game intentionally, further fueling the various debates over wavedashing's legitimacy. At one point, the myth morphed to where, instead of just "landfallspecial", there was purportedly another debug mode designation, cited as "superdashtechnique", "superdashattack", or other variants, created solely for the wavedashing animation. All incarnations of this story have been proven false and should not be taken as evidence that wavedashing was intentionally put or left in ''Melee''.


==Moves that invoke helplessness==
==Moves that invoke helplessness==
{|class="wikitable sortable" align="center"
{|class="wikitable sortable" align="center"
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|[[Wolf]], [[Fox]]||[[Wolf Flash]]||Side Special||Fox's variant is accessible via ''SSB4'' customs only.
|[[Wolf]], [[Fox]]||[[Wolf Flash]]||Side Special||Fox's variant is accessible via ''SSB4'' customs only.
|}
|}
==Landfallspecial and superdashtechnique==
As a unique animation is used for falling while helpless, characters enter a different animation than usual once they land on the ground. This is called "landfallspecial" internally in ''[[Melee]]''. Because airdodging enters this state and [[wavedash|wavedashing]] involves airdodging into the ground, when wavedashing is tried in ''Melee''{{'}}s {{SSBM|debug menu}}, "landfallspecial" appears for the character state. This originally led some players to believe that the "landfallspecial" designation was specifically designed for wavedashing and that developers put wavedashing in the game intentionally, further fueling the various debates over wavedashing's legitimacy. At one point, the myth morphed to where, instead of just "landfallspecial", there was purportedly another debug mode designation, cited as "superdashtechnique", "superdashattack", or other supposed variants, created solely for the wavedashing animation. All incarnations of this story have been proven false and should not be themselves taken as evidence that wavedashing was intentionally put or left in ''Melee''.


==Gallery==
==Gallery==
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