Diddy Kong (SSB4): Difference between revisions

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*{{buff|Forward smash does more knockback (40 base/90 growth → 40 base/116 growth).}}
*{{buff|Forward smash does more knockback (40 base/90 growth → 40 base/116 growth).}}
*{{buff|Up smash's last hit has much stronger knockback (70 base/70 growth → 50 base/126 growth), no longer being the weakest.}}
*{{buff|Up smash's last hit has much stronger knockback (70 base/70 growth → 50 base/126 growth), no longer being the weakest.}}
*{{change|Down smash hits are reversed with the front hit being weaker and the back hit being stronger).}}
*{{change|Down smash hits are reversed with the front hit being weaker and the back hit being stronger.}}
*{{nerf|Due to this change down smash's front hit is much weaker, dealing less damage (16 → 12) and knockback (40 base/72 growth → 40 base/69 growth).}}
*{{nerf|Due to this change down smash's front hit is much weaker, dealing less damage (16 → 12) and knockback (40 base/72 growth → 40 base/69 growth).}}
*{{buff|Down smash's back hit does more damage (12% → 15%) and slightly more knockback (35 base/72 growth → 35 base/74 growth).}}
*{{buff|Down smash's back hit does more damage (12% → 15%) and slightly more knockback (35 base/72 growth → 35 base/74 growth).}}
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