Captain Falcon (SSBM): Difference between revisions

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*{{buff|Captain Falcon now has a Side Special known as [[Raptor Boost]], which can act as a great tech-chaser and combo-starter.}}
*{{buff|Captain Falcon now has a Side Special known as [[Raptor Boost]], which can act as a great tech-chaser and combo-starter.}}
*{{buff|[[Falcon Dive]] grants more [[recovery]] distance, both horizontally and vertically. Also, on the first and only frame of activation (frame 13), the move grants disjointedness (unlike ''Smash 64'', where the move didn`t reach a rather far distance from Captain Falcon), making it a useful surprise move to utilize. However, this only works against grounded opponents.}}
*{{buff|[[Falcon Dive]] grants more [[recovery]] distance, both horizontally and vertically. Also, on the first and only frame of activation (frame 13), the move grants disjointedness (unlike ''Smash 64'', where the move didn`t reach a rather far distance from Captain Falcon), making it a useful surprise move to utilize. However, this only works against grounded opponents.}}
**{{nerf|Falcon Dive deals 15% damage from 20% damage and much less knockback, not KOing opponents reliably even after 150%, making it no longer a combo finisher. The hitbox has a shorter duration.}}
**{{nerf|Falcon Dive deals 15% damage from 20% damage and much less knockback, not KOing opponents reliably even after 150%, unless if it's used near the blast line. The hitbox has a shorter duration.}}
*{{buff|Grounded [[Falcon Kick]] travels further. Falcon Kick also restores his [[double jump]] when used in midair.}}
*{{buff|Grounded [[Falcon Kick]] travels further. Falcon Kick also restores his [[double jump]] when used in midair.}}
**{{nerf|Falcon Kick is slightly slower and weaker.}}
**{{nerf|Falcon Kick is slightly slower and weaker.}}
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