Dr. Mario (SSB4): Difference between revisions

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==Moveset==
==Moveset==
For unknown reasons, instead of Dr. Mario having notably different damage values as compared to Mario, all the damage values of his moveset are multiplied by 1.12. [http://smashboards.com/threads/complete-hitbox-frame-data-for-every-character-now-with-ko-percents.383550/ (source)] This does not apply to items or reflected attacks.
For unknown reasons, instead of Dr. Mario having notably different damage values as compared to Mario, all the damage values of his moveset are multiplied by 1.12.<ref>{{cite web|url=http://smashboards.com/threads/complete-hitbox-frame-data-for-every-character-now-with-ko-percents.383550/|title=Complete Hitbox/Frame Data For Every Character (Now with KO Percents)}}</ref> This does not apply to items or reflected attacks.


{{MovesetTable
{{MovesetTable
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|bthrowname=&nbsp;
|bthrowname=&nbsp;
|bthrowdmg=12.32% (throw), 8.96% (collateral)
|bthrowdmg=12.32% (throw), 8.96% (collateral)
|bthrowdesc=A powerful throw that has Dr. Mario spinning the opponent by their legs three times while damaging bystanders, and throwing the opponent in the opposite direction grabbed. While it has lost some of the knockback it had in ''Melee'', it still is a very strong throw. Has KOing potential near the edge around 140%.
|bthrowdesc=A powerful throw that has Dr. Mario spinning the opponent by their legs three times while damaging bystanders, and throwing the opponent in the opposite direction grabbed. While it has lost some of the knockback it had in ''Melee'', it still is a very strong throw and has KOing potential near the edge around 140%. Originates from ''Super Mario 64''.
|uthrowname=&nbsp;
|uthrowname=&nbsp;
|uthrowdmg=7.84%
|uthrowdmg=7.84%
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