Dr. Mario (SSB4): Difference between revisions

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*{{buff|While his up smash no longer spikes as of update 1.0.6, it now has more horizontal knockback, allowing for easier side KOs in addition to sending opponents over Dr. Mario.}}
*{{buff|While his up smash no longer spikes as of update 1.0.6, it now has more horizontal knockback, allowing for easier side KOs in addition to sending opponents over Dr. Mario.}}
*{{buff|Up smash deals more damage.}}
*{{buff|Up smash deals more damage.}}
*{{nerf|Both hits of down smash deal much less damage (18/15% → 11/13%).}}
*{{nerf|Both hits of down smash deal much less damage (18%/15% → 11%/13%).}}
*{{buff|Down smash has less base knockback (50 → 30) but much more knockback growth (75 → 100) which makes it stronger at KOing percents.}}
*{{buff|Down smash has less base knockback (50 → 30) but much more knockback growth (75 → 100) which makes it stronger at KOing percents.}}
*{{change|Down smash sweet and sourspots are reversed with the front hit being weaker and the back hit being stronger.}}
*{{change|Down smash sweet and sourspots are reversed with the front hit being weaker and the back hit being stronger.}}


===Aerial attacks===
===Aerial attacks===
*{{nerf|Neutral, up, and down aerials deal less damage (10/14%, 11%, 18% → 5/8%, 7%, and 10% respectively.)}}
*{{nerf|Neutral, up, and down aerials deal less damage (10%/14%, 11%, 18% → 5%/8%, 7%, and 10% respectively.)}}
*{{nerf|Forward aerial now necessitates landing a {{b|sweetspot|hitbox}} to be strong at all. Its sourspots and sweetspots do less damage (17/16% → 16/11/10%) and knockback (50 base/100 growth (sweetspot) and 40/100 (sourspot) → 30/102 (sweetspot) and 20/95 (sourspot)).}}
*{{nerf|Forward aerial now necessitates landing a {{b|sweetspot|hitbox}} to be strong at all. Its sourspots and sweetspots do less damage (17/16% → 16/11/10%) and knockback (50 base/100 growth (sweetspot) and 40/100 (sourspot) → 30/102 (sweetspot) and 20/95 (sourspot)).}}
*{{buff|Back aerial deals 5% more damage and much more knockback (43 base/65 growth → 10 base/95 growth), allowing it to function as a KO move.}}
*{{buff|Back aerial deals 5% more damage and much more knockback (43 base/65 growth → 10 base/95 growth), allowing it to function as a KO move.}}
*{{nerf|Back aerial no longer semi-spikes (angle was changed to 361 degrees), reducing its edgeguarding potential. It also has a late hitbox that deals less damage.}}
*{{nerf|Back aerial no longer semi-spikes (angle was changed to 361 degrees), reducing its edgeguarding potential. It also has a late hitbox that deals less damage.}}
*{{change|Dr. Mario uses Mario's back aerial animation from ''[[Brawl]]'' instead of using the back aerial animation from ''[[Melee]]''.}}
*{{change|Dr. Mario uses Mario's back aerial animation from ''[[Brawl]]'' instead of using the back aerial animation from ''Melee''.}}
*{{buff|Up aerial deals more base knockback (0 base/100 growth → 9 base/100 growth).}}
*{{buff|Up aerial deals more base knockback (0 base/100 growth → 9 base/100 growth).}}
*{{change|Up air angle was changed to 45 degrees instead of 55.}}
*{{change|Up air angle was changed to 45 degrees instead of 55.}}
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