Game crash: Difference between revisions

→‎In Super Smash Bros. 4: W(`0`)W fixed it. Again. (Please don't lecture me about previews)
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===In ''[[Super Smash Bros. 4]]''===
===In ''[[Super Smash Bros. 4]]''===
As ''Super Smash Bros. 4'' features two different versions for different consoles, the specifics in game crashes for the game varies between consoles. In general, crashes for both games are rarer than in ''Melee'' and ''Brawl'', with no specific, repeatable method being available to cause a guaranteed crash. In the event that such a method is discovered, this behaviour can theoretically be patched via a download; currently, the only known way to potentially cause a crash in at least the Wii U version is via extensive application of a [[Nabbit#Trivia|model-meshing glitch involving Nabbit]] on [[Mushroom Kingdom U]]. This glitch was fixed in [List of updates (SSB4-Wii U)|version 1.0.6]], however.  
As ''Super Smash Bros. 4'' features two different versions for different consoles, the specifics in game crashes for the game varies between consoles. In general, crashes for both games are rarer than in ''Melee'' and ''Brawl'', with no specific, repeatable method being available to cause a guaranteed crash. In the event that such a method is discovered, this behaviour can theoretically be patched via a download; currently, the only known way to potentially cause a crash in at least the Wii U version is via extensive application of a [[Nabbit#Trivia|model-meshing glitch involving Nabbit]] on [[Mushroom Kingdom U]]. This glitch was fixed in [[List of updates (SSB4-Wii U)|version 1.0.6]], however.  


{{for3ds}}, similar to ''Smash 64'', can crash if the connection between the game card and the Nintendo 3DS is disrupted, as well as if the connection between the 3DS and its [[SD card]] is disrupted; compared to the Nintendo 64, however, these connections are more resilient, and under most circumstances, the 3DS will reboot into its Home Menu if this connection is lost. For digital copies of the game, crashes can occur if the data saved onto the 3DS's [[SD card]] is corrupted; in this case, an online service offered by Nintendo allows the player to verify the integrity of the game's data and redownload the appropriate files to replace corrupted data. The 3DS version has also been reported to [http://smashboards.com/threads/has-anyone-had-the-3ds-crash-during-smash-run.377247/ occasionally crash] in [[Smash Run]]; some 3DS consoles also [http://smashboards.com/threads/updated-daily-partial-fix-an-error-has-occurred-forcing-the-software-to-close.370907/ have problems] running the game, with the fix focusing on [http://www.reddit.com/r/smashbros/comments/2kvamu/update_on_ssb4_crashing_physical_copy_not_digital/ replacing the console itself].
{{for3ds}}, similar to ''Smash 64'', can crash if the connection between the game card and the Nintendo 3DS is disrupted, as well as if the connection between the 3DS and its [[SD card]] is disrupted; compared to the Nintendo 64, however, these connections are more resilient, and under most circumstances, the 3DS will reboot into its Home Menu if this connection is lost. For digital copies of the game, crashes can occur if the data saved onto the 3DS's [[SD card]] is corrupted; in this case, an online service offered by Nintendo allows the player to verify the integrity of the game's data and redownload the appropriate files to replace corrupted data. The 3DS version has also been reported to [http://smashboards.com/threads/has-anyone-had-the-3ds-crash-during-smash-run.377247/ occasionally crash] in [[Smash Run]]; some 3DS consoles also [http://smashboards.com/threads/updated-daily-partial-fix-an-error-has-occurred-forcing-the-software-to-close.370907/ have problems] running the game, with the fix focusing on [http://www.reddit.com/r/smashbros/comments/2kvamu/update_on_ssb4_crashing_physical_copy_not_digital/ replacing the console itself].