Captain Falcon (SSBM): Difference between revisions

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→‎Moveset: Added angled damages
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==Moveset==
==Moveset==
{{incomplete|Needs angled FTilt/FSmash}}
[[File:CaptainFalconAerialAttacksSSBM.png|thumb|Captain Falcon's aerial attacks]]
[[File:CaptainFalconAerialAttacksSSBM.png|thumb|Captain Falcon's aerial attacks]]
''For a gallery of Captain Falcon's hitboxes, see [[Captain Falcon (SSBM)/Hitboxes|here]].''
''For a gallery of Captain Falcon's hitboxes, see [[Captain Falcon (SSBM)/Hitboxes|here]].''
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|ftiltname=Round Kick
|ftiltname=Round Kick
|ftiltangles=3
|ftiltangles=3
|ftiltupdmg=?
|ftiltupdmg=12%
|ftiltsidedmg=11%
|ftiltsidedmg=11%
|ftiltdowndmg=?
|ftiltdowndmg=10%
|ftiltdesc=Kicks his foot out in front of him. Fast with decent range. There are not a significant amount of combo options from an forward tilt because of its horizontal hit trajectory, low knockback (though it has good knockback for a forward tilt) and stun time, and wind-down lag. One can try to follow up with a uair or a [[jump-canceled grab]], and even a dash-canceled d-tilt or Raptor Boost, but they are not true combos and can be countered by every character. It may be a good idea to wavedash slightly forward to maintain pressure, and enter a defensive stance or used after a pivot as a surprise attack to keep enemies away. A forward tilt, angled upward, can stun enemies long enough from an u-throw/d-throw that it can lead to a Knee Smash.
|ftiltdesc=Kicks his foot out in front of him. Fast with decent range. There are not a significant amount of combo options from an forward tilt because of its horizontal hit trajectory, low knockback (though it has good knockback for a forward tilt) and stun time, and wind-down lag. One can try to follow up with a uair or a [[jump-canceled grab]], and even a dash-canceled d-tilt or Raptor Boost, but they are not true combos and can be countered by every character. It may be a good idea to wavedash slightly forward to maintain pressure, and enter a defensive stance or used after a pivot as a surprise attack to keep enemies away. A forward tilt, angled upward, can stun enemies long enough from an u-throw/d-throw that it can lead to a Knee Smash.
|utiltname=Wheel Kick
|utiltname=Wheel Kick
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|fsmashname=Overheat Elbow
|fsmashname=Overheat Elbow
|fsmashangles=3
|fsmashangles=3
|fsmashupdmg=?
|fsmashupdmg=21%
|fsmashsidedmg={{ChargedSmashDmgSSBM|20}}
|fsmashsidedmg={{ChargedSmashDmgSSBM|20}}
|fsmashdowndmg=?
|fsmashdowndmg=19%
|fsmashdesc=Reels his elbow back and thrusts it forward. Excellent knockback even when uncharged with good horizontal and vertical launching power, making it hard to DI. Somewhat fast as well. Uncharged usually KOs around 100%+. This attack is the 3rd most powerful forward smash in the game.
|fsmashdesc=Reels his elbow back and thrusts it forward. Excellent knockback even when uncharged with good horizontal and vertical launching power, making it hard to DI. Somewhat fast as well. Uncharged usually KOs around 100%+. This attack is the 3rd most powerful forward smash in the game.
|usmashname=Pinwheel Kick
|usmashname=Pinwheel Kick
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