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104 bytes added ,  9 years ago
Buffs and nerfs
(Added SSB4 changes section.)
(Buffs and nerfs)
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==Changes from ''Smash 64'' to ''Melee''==
==Changes from ''Smash 64'' to ''Melee''==
* Higher knockback
* {{buff|Higher knockback}}
* Higher damage (from 20% to 28%)
* {{buff|Damage|20%|28%}}
* Hitbox is smaller
* {{nerf|Hitbox is smaller}}
* [[Flame]] effect added
* {{change|[[Flame]] effect added}}


==Changes from ''Melee'' to ''Brawl''==  
==Changes from ''Melee'' to ''Brawl''==  
* Lower damage (from 28% to 15% without counting the flower damage)
* {{buff|Angle changed from the [[Sakurai angle]] to a near-vertical 88; as a result, KOs with Rest are now guaranteed to be off the top, making it much more difficult for the opponent to respawn and punish Jigglypuff before it wakes up}}
* Less knockback
* {{buff|Flame is now [[flower]] (which allows the move to have a maximum damage potential of 45%)}}
* Angle changed from the [[Sakurai angle]] to a near-vertical 88; as a result, KOs with Rest are now guaranteed to be off the top, making it much more difficult for the opponent to respawn and punish Jigglypuff before it wakes up
* {{nerf|Lower damage (from 28% to 15% without counting the flower damage)}}
* Flame is now [[flower]] (which allows the move to have a maximum damage potential of 45%)
* {{nerf|Less knockback}}
* No longer a [[Home-Run Bat]] alternative in ''Brawl''{{'}}s [[Home-Run Contest]] (due to the vertical angle)
* {{nerf|No longer a [[Home-Run Bat]] alternative in ''Brawl''{{'}}s [[Home-Run Contest]] (due to the vertical angle)}}
* More difficult to use successfully overall, as ''Brawl''{{'}}s physics make it generally impossible to combo into
* {{nerf|More difficult to use successfully overall, as ''Brawl''{{'}}s physics make it generally impossible to combo into}}


==Changes from ''Brawl'' to ''SSB4''==
==Changes from ''Brawl'' to ''SSB4''==
* Higher damage (from 15% to 20%)
* {{buff|Damage|15%|20%}}
* Higher knockback (now KOs around 60%)
* {{buff|Higher knockback (now KOs around 60%)}}
* Larger hitbox
* {{buff|Larger hitbox}}
* Hitbox now lasts 2 frames instead of 1
* {{buff|Hitbox length|2 frames|1 frame}}
* Can now be comboed into again, though not as easily as in ''Melee''
* {{buff|Can now be comboed into again, though not as easily as in ''Melee''}}
* KOing with Rest is somewhat less safe due to the possibility of getting a blast KO instead of a [[Star KO]] or [[Screen KO]], giving the opponent more time to punish after respawning
* {{nerf|KOing with Rest is somewhat less safe due to the possibility of getting a blast KO instead of a [[Star KO]] or [[Screen KO]], giving the opponent more time to punish after respawning}}


==Customization==
==Customization==
Anonymous user