Rest: Difference between revisions
Buffs and nerfs
(Added SSB4 changes section.) |
(Buffs and nerfs) |
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==Changes from ''Smash 64'' to ''Melee''== | ==Changes from ''Smash 64'' to ''Melee''== | ||
* Higher knockback | * {{buff|Higher knockback}} | ||
* | * {{buff|Damage|20%|28%}} | ||
* Hitbox is smaller | * {{nerf|Hitbox is smaller}} | ||
* [[Flame]] effect added | * {{change|[[Flame]] effect added}} | ||
==Changes from ''Melee'' to ''Brawl''== | ==Changes from ''Melee'' to ''Brawl''== | ||
* | * {{buff|Angle changed from the [[Sakurai angle]] to a near-vertical 88; as a result, KOs with Rest are now guaranteed to be off the top, making it much more difficult for the opponent to respawn and punish Jigglypuff before it wakes up}} | ||
* {{buff|Flame is now [[flower]] (which allows the move to have a maximum damage potential of 45%)}} | |||
* {{nerf|Lower damage (from 28% to 15% without counting the flower damage)}} | |||
* Flame is now [[flower]] (which allows the move to have a maximum damage potential of 45%) | * {{nerf|Less knockback}} | ||
* No longer a [[Home-Run Bat]] alternative in ''Brawl''{{'}}s [[Home-Run Contest]] (due to the vertical angle) | * {{nerf|No longer a [[Home-Run Bat]] alternative in ''Brawl''{{'}}s [[Home-Run Contest]] (due to the vertical angle)}} | ||
* More difficult to use successfully overall, as ''Brawl''{{'}}s physics make it generally impossible to combo into | * {{nerf|More difficult to use successfully overall, as ''Brawl''{{'}}s physics make it generally impossible to combo into}} | ||
==Changes from ''Brawl'' to ''SSB4''== | ==Changes from ''Brawl'' to ''SSB4''== | ||
* | * {{buff|Damage|15%|20%}} | ||
* Higher knockback (now KOs around 60%) | * {{buff|Higher knockback (now KOs around 60%)}} | ||
* Larger hitbox | * {{buff|Larger hitbox}} | ||
* Hitbox | * {{buff|Hitbox length|2 frames|1 frame}} | ||
* Can now be comboed into again, though not as easily as in ''Melee'' | * {{buff|Can now be comboed into again, though not as easily as in ''Melee''}} | ||
* KOing with Rest is somewhat less safe due to the possibility of getting a blast KO instead of a [[Star KO]] or [[Screen KO]], giving the opponent more time to punish after respawning | * {{nerf|KOing with Rest is somewhat less safe due to the possibility of getting a blast KO instead of a [[Star KO]] or [[Screen KO]], giving the opponent more time to punish after respawning}} | ||
==Customization== | ==Customization== |