Sweet spot (hitbox): Difference between revisions

(Page outdated)
Line 54: Line 54:
*In ''Brawl'', the forward aerial meteor smashes of {{SSBB|Mario}}, {{SSBB|Yoshi}}, and {{SSBB|Donkey Kong}}, and the down aerial meteor smash of {{SSBB|Captain Falcon}}, each have a hitbox that hits horizontally, with even stronger knockback than the meteor smash hitbox. These hitboxes can be utilised to get KOs on onstage opponents.  
*In ''Brawl'', the forward aerial meteor smashes of {{SSBB|Mario}}, {{SSBB|Yoshi}}, and {{SSBB|Donkey Kong}}, and the down aerial meteor smash of {{SSBB|Captain Falcon}}, each have a hitbox that hits horizontally, with even stronger knockback than the meteor smash hitbox. These hitboxes can be utilised to get KOs on onstage opponents.  
**Similarly in ''Brawl'', the later hitboxes of {{SSBB|Ganondorf}}'s [[Wizard's Foot]] and the leg hitbox of {{SSBB|Snake}}'s forward aerial hits opponents vertically instead of meteor smashing, with weaker knockback. However, despite the weakened knockback, they are still very powerful, and can be used to get star KOs on opponents onstage that the meteor smash sweet spots would not KO.
**Similarly in ''Brawl'', the later hitboxes of {{SSBB|Ganondorf}}'s [[Wizard's Foot]] and the leg hitbox of {{SSBB|Snake}}'s forward aerial hits opponents vertically instead of meteor smashing, with weaker knockback. However, despite the weakened knockback, they are still very powerful, and can be used to get star KOs on opponents onstage that the meteor smash sweet spots would not KO.
*In ''SSB4'', [[Kirby_(SSB4)|Kirby's]] [[Stone]] activates faster if standing on the ground and always hits with its sourspot shockwave. The horizontal knockback off this is very likely to send victims flying off and below the stage.


[[Category:Hitboxes]]
[[Category:Hitboxes]]
[[Category:Game physics]]
[[Category:Game physics]]
[[Category:Unofficial lingo]]
[[Category:Unofficial lingo]]
219

edits