Rest: Difference between revisions

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Adding another note about Rest in Melee
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(Adding another note about Rest in Melee)
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'''Rest''' ({{ja|ねむる|Nemuru}}, ''Sleep'') (named '''Sleep''' on the ''[[Super Smash Bros.]]'' website) is [[Jigglypuff]]'s [[down special move]] in all four ''Smash'' games. Jigglypuff turns toward the camera and falls asleep for about 5 seconds. Before Jigglypuff falls asleep, any opponent in contact with it is instantly hit, with a [[Ping]] sound being heard. This attack is known for having high [[knockback]], no startup lag, very small range, and a long vulnerability period. However, Jigglypuff gains invincibility for about 25 frames, approximately the time it takes to close its eyes.
'''Rest''' ({{ja|ねむる|Nemuru}}, ''Sleep'') (named '''Sleep''' on the ''[[Super Smash Bros.]]'' website) is [[Jigglypuff]]'s [[down special move]] in all four ''Smash'' games. Jigglypuff turns toward the camera and falls asleep for about 5 seconds. Before Jigglypuff falls asleep, any opponent in contact with it is instantly hit, with a [[Ping]] sound being heard. This attack is known for having high [[knockback]], no startup lag, very small range, and a long vulnerability period. However, Jigglypuff gains invincibility for about 25 frames, approximately the time it takes to close its eyes.


In ''Smash 64'' and ''[[Super Smash Bros. Melee]]'', Rest was a powerful move that dealt high damage and knockback. In ''Melee'', it could be combo'd into using some of Jigglypuff's moves, such as up throw or up aerial, and it can KO reliably at as low as 25%. However, during the transition from ''Melee'' to ''[[Super Smash Bros. Brawl]]'', it was heavily [[nerf]]ed (with its KO power being drastically reduced so that it starts KOing reliably at 75%).
In ''Smash 64'' and ''[[Super Smash Bros. Melee]]'', Rest was a powerful move that dealt high damage and knockback. In ''Melee'', it could be combo'd into using some of Jigglypuff's moves, such as up throw or up aerial, and it can KO reliably at as low as 25%. It could even [[One-hit KO]] the [[Fighting Wire Frames|Wireframes]] in [[Cruel mode|Cruel Melee]]. However, during the transition from ''Melee'' to ''[[Super Smash Bros. Brawl]]'', it was heavily [[nerf]]ed (with its KO power being drastically reduced so that it starts KOing reliably at 75%).


== Changes from ''Smash 64'' to ''Melee'' ==
== Changes from ''Smash 64'' to ''Melee'' ==