Game crash: Difference between revisions

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As ''Super Smash Bros. 4'' features two different versions for different consoles, the specifics in game crashes for the game varies between consoles. In general, crashes for both games are rarer than in ''Melee'' and ''Brawl'', with no specific, repeatable method being available to cause a guaranteed crash. In the event that such a method is discovered, this behaviour can theoretically be patched via a download.
As ''Super Smash Bros. 4'' features two different versions for different consoles, the specifics in game crashes for the game varies between consoles. In general, crashes for both games are rarer than in ''Melee'' and ''Brawl'', with no specific, repeatable method being available to cause a guaranteed crash. In the event that such a method is discovered, this behaviour can theoretically be patched via a download.


{{for3ds}}, similar to ''Smash 64'', can crash if the connection between the game card and the Nintendo 3DS is disrupted, as well as if the connection between the 3DS and its [[SD card]] is disrupted; compared to the Nintendo 64, however, these connections are more resilient, and under most circumstances, the 3DS will reboot into its Home Menu if this connection is lost. For digital copies of the game, crashes can occur if the data saved onto the 3DS's [[SD card]] is corrupted; in this case, an online service offered by Nintendo allows the player to verify the integrity of the game's data and redownload the appropriate files to replace corrupted data.
{{for3ds}}, similar to ''Smash 64'', can crash if the connection between the game card and the Nintendo 3DS is disrupted, as well as if the connection between the 3DS and its [[SD card]] is disrupted; compared to the Nintendo 64, however, these connections are more resilient, and under most circumstances, the 3DS will reboot into its Home Menu if this connection is lost. For digital copies of the game, crashes can occur if the data saved onto the 3DS's [[SD card]] is corrupted; in this case, an online service offered by Nintendo allows the player to verify the integrity of the game's data and redownload the appropriate files to replace corrupted data. Occasionally in Smash Run, the game will crash at the end of a Climb! Final Battle. The reason for this is unknown.


{{forwiiu}}, similar to ''Brawl'', can crash if the disc becomes scratched, with the Wii U's lens being unable to read data critical for the game; no known circumvention method for this is available, due to the lack of developed hacks for the Wii U. Like the 3DS version and unlike ''Brawl'', game crashes can be detected by the console, and while a loud buzzing sound is emitted when a crash occurs, the Wii U will restart to its Home Menu after a few seconds. Another way to crash the game is to use a nabbit glitch with 2 players.
{{forwiiu}}, similar to ''Brawl'', can crash if the disc becomes scratched, with the Wii U's lens being unable to read data critical for the game; no known circumvention method for this is available, due to the lack of developed hacks for the Wii U. Like the 3DS version and unlike ''Brawl'', game crashes can be detected by the console, and while a loud buzzing sound is emitted when a crash occurs, the Wii U will restart to its Home Menu after a few seconds. Another way to crash the game is to use a nabbit glitch with 2 players.