Replay: Difference between revisions

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[[File:Replay.jpg|thumb|An image from the Replay menu.]]
[[File:Replay.jpg|thumb|An image from the Replay menu.]]


'''Replay''' is a feature in ''[[Super Smash Bros. Brawl]]'' and [[Super Smash Bros. 4]] that allows players to review previous gameplay moments.
'''Replay''' is a feature in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'' that allows players to review previous gameplay moments.


In ''Brawl'', once a match ends, players can press the Z button (on a lone Wii Remote, the B button is used instead) to save the replay onto the Wii or an [[SD card]]. Replays can only be saved if the match lasted less than 3 minutes, [[Sudden Death]] included, despite the game being capable of handling saving much longer matches than this. Due to this time being too short for most matches, a code removing the replay time limit is one of the most popular ''Brawl'' hacks, and is run by almost everyone who hacks ''Brawl'', as well as implemented in every major ''Brawl'' mod. Even with this hack in place however, replays over 10 minutes will not function properly, as replays stop saving inputs beyond the 10 minute mark. {{for3ds}} does retain a time limit, but it is somewhere beyond 8 minutes, which allows all reasonable matches to be saved without issue; it is known a limit exists because abnormally long matches and [[Multi-Man]] runs cannot be saved.
In ''Brawl'', once a match ends, players can press the Z button (on a lone Wii Remote, the B button is used instead) to save the replay onto the Wii or an [[SD card]]. Replays can only be saved if the match lasted less than 3 minutes, [[Sudden Death]] included, despite the game being capable of handling saving much longer matches than this. Due to this time being too short for most matches, a code removing the replay time limit is one of the most popular ''Brawl'' hacks, and is run by almost everyone who hacks ''Brawl'', as well as implemented in every major ''Brawl'' mod. Even with this hack in place however, replays over 10 minutes will not function properly, as replays stop saving inputs beyond the 10 minute mark. {{for3ds}} does retain a time limit, but it is somewhere beyond 8 minutes, which allows all reasonable matches to be saved without issue; it is known a limit exists because abnormally long matches and [[Multi-Man]] runs cannot be saved.
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