Pound: Difference between revisions

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Added customization options.
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In ''Smash 64'', Pound has more ending lag than in the other two games, making the technique less effective and harder to master. However, as it is Jigglypuff's neutral special in this game, [[Kirby]] can copy the move and use this same technique, giving him a better recovery as he can use [[Final Cutter]] for additional height. In ''Brawl'', after using all of Jigglypuff's mid-air [[jump]]s, [[CPU]]s use this move repeatedly until they recover, or are eventually [[KO]]'d.
In ''Smash 64'', Pound has more ending lag than in the other two games, making the technique less effective and harder to master. However, as it is Jigglypuff's neutral special in this game, [[Kirby]] can copy the move and use this same technique, giving him a better recovery as he can use [[Final Cutter]] for additional height. In ''Brawl'', after using all of Jigglypuff's mid-air [[jump]]s, [[CPU]]s use this move repeatedly until they recover, or are eventually [[KO]]'d.
==Customization==
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the known variations:
# A variant that cancels Jigglypuff's momentum, deals less damage and knocks enemies horizontally.
# A variant that Pounds multiple times, dealing more damage and moving Jigglypuff further forward.


==Origin==
==Origin==