Falco (SSBB): Difference between revisions

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*{{nerf|New up tilt is a little stronger, but it has much less combo ability, range, and speed.}}
*{{nerf|New up tilt is a little stronger, but it has much less combo ability, range, and speed.}}
*{{nerf|Down tilt is significantly weaker, and is no longer a reliable KO move (could KO at 100% in ''Melee'' but can't KO at 170% in ''Brawl''.)}}
*{{nerf|Down tilt is significantly weaker, and is no longer a reliable KO move (could KO at 100% in ''Melee'' but can't KO at 170% in ''Brawl''.)}}
*{{nerf|The first two hits of Falco`s jab cannot combo as easily as his old one in ''Melee'' (Due to it having set knockback).}}
*{{nerf|New forward smash is slower, has a considerably weaker sweetspot, and has a larger and significantly weaker sourspot hitbox that can no longer KO early. Additionally, the sweetspot was moved closer to Falco's body, making it significantly harder to land the strong hit without a hard read, despite the longer overall reach of the forward smash.}}
*{{nerf|New forward smash is slower, has a considerably weaker sweetspot, and has a larger and significantly weaker sourspot hitbox that can no longer KO early. Additionally, the sweetspot was moved closer to Falco's body, making it significantly harder to land the strong hit without a hard read, despite the longer overall reach of the forward smash.}}
*{{nerf|Down smash is 1 frame slower, significantly weaker, and has significantly less range, greatly decreasing its utility. Combined with the loss of [[intangible]] frames on the leg hurtboxes, it is a much poorer edgeguarding option.}}
*{{nerf|Down smash is 1 frame slower, significantly weaker, and has significantly less range, greatly decreasing its utility. Combined with the loss of [[intangible]] frames on the leg hurtboxes, it is a much poorer edgeguarding option.}}