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[[Image:ff.gif|thumb|Differences with fast falling: the Samus on the left uses the technique, while the Samus on the right does not.]] | [[Image:ff.gif|thumb|Differences with fast falling: the Samus on the left uses the technique, while the Samus on the right does not.]] | ||
'''Fast falling''' is the act of falling quicker than usual in mid-air. It is performed by tapping down on the [[control stick]] while falling. The character will continue to fast fall until landing on the platform or taking a hit. [[Gravity]] is ignored once a fast fall is begun; the character's downward velocity is simply set to their fast falling speed without accelerating. Fast falling is a technique commonly used to speed up a character's game, especially after a [[short hop]]. It is a part of [[short hop fast fall l-cancel|SHFFL'ing]] | '''Fast falling''' is the act of falling quicker than usual in mid-air. It is performed by tapping down on the [[control stick]] while falling. The character will continue to fast fall until landing on the platform or taking a hit. [[Gravity]] is ignored once a fast fall is begun; the character's downward velocity is simply set to their fast falling speed without accelerating. Fast falling is a technique commonly used to speed up a character's game, especially after a [[short hop]]. It is a part of [[short hop fast fall l-cancel|SHFFL'ing]], an [[advanced technique]]. | ||
[[Stall-then-fall]] aerials have an effect similar to fastfalling, though the move is an attack, and most of the time cannot be stopped or slowed. | [[Stall-then-fall]] aerials have an effect similar to fastfalling, though the move is an attack, and most of the time cannot be stopped or slowed. |