Galaxia Darkness: Difference between revisions

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'''Galaxia Darkness''' ({{ja|ギャラクシアダークネス}} ''Gyarakushia Dākunesu'') is {{SSBB|Meta Knight}}'s [[Final Smash]]. It was first seen on videos from [[E for All]] before appearing on the [http://www.smashbros.com/wii/en_us/characters/metaknight.html#3rd DOJO!!!]. When used, Meta Knight swings his cape out directly in front of him while shouting "Know my power!" or "Behold....". If he misses with his cape, Meta Knight pauses for a brief time, and the Final Smash fails. When it connects (the trapping hitbox is a bit longer than the edge of the cape), characters trapped by Meta Knight's cape become invincible, but trapped at the spot where they were caught by the hitbox. The screen then darkens to black, and after a few seconds, a large, single slash appears near Meta Knight, as he then slices the trapped opponents with one, powerful strike. When Meta Knight slashes, he either swings upward or performs a standard slash, though this does not affect the attack's strength.
'''Galaxia Darkness''' ({{ja|ギャラクシアダークネス}} ''Gyarakushia Dākunesu'') is {{SSBB|Meta Knight}}'s [[Final Smash]]. It was first seen on videos from [[E for All]] before appearing on the [http://www.smashbros.com/wii/en_us/characters/metaknight.html#3rd DOJO!!!]. When used, Meta Knight swings his cape out directly in front of him while shouting either "Know my power!" or "Behold....". If he misses with his cape, Meta Knight pauses for a brief time, and the Final Smash fails. When it connects (the trapping hitbox is a bit longer than the edge of the cape), characters trapped by Meta Knight's cape become invincible, but trapped at the spot where they were caught by the hitbox. The screen then darkens to black, and after a few seconds, a large, single slash appears near Meta Knight, as he then slices the trapped opponents with one, powerful strike. When Meta Knight slashes, he either swings upward or performs a standard slash, though this does not affect the attack's strength.


Characters who are trapped by Meta Knight's cape always receive 40% to 42% damage, and high, upwards knockback that can KO above 50%, with [[super armor]] ignored. Any opponents who are not trapped are also attacked, but instead take about half damage and weak, upwards knockback. These slashes can also damage and even KO allies, without regarding [[Friendly Fire]] being disabled or not. The weaker slash part of Galaxia Darkness can be avoided by dodging with correct timing.
Characters who are trapped by Meta Knight's cape always receive 40% to 42% damage, and high, upwards knockback that can KO above 50%, with [[super armor]] ignored. Any opponents who are not trapped are also attacked, but instead take about half damage and weak, upwards knockback. These slashes can also damage and even KO allies, without regarding [[Friendly Fire]] being disabled or not. The weaker slash part of Galaxia Darkness can be avoided by dodging with correct timing.
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*If Meta Knight captures one of the {{SSBB|Ice Climbers}} in Galaxia Darkness, but misses the leader Ice Climber, and the leader Ice Climber gets [[KO]]'ed, or [[SD]]'s, the other Ice Climber, despite having [[Invincibility frame]]s from returning to the stage, will get hit regardless.
*If Meta Knight captures one of the {{SSBB|Ice Climbers}} in Galaxia Darkness, but misses the leader Ice Climber, and the leader Ice Climber gets [[KO]]'ed, or [[SD]]'s, the other Ice Climber, despite having [[Invincibility frame]]s from returning to the stage, will get hit regardless.
*Galaxia Darkness is one of the four [[Final Smashes]] that can affect a team player. [[End of Day]], [[Landmaster]], and [[Puff Up]] share this trait.
*Galaxia Darkness is one of the four [[Final Smashes]] that can affect a team player. [[End of Day]], [[Landmaster]], and [[Puff Up]] share this trait.
*If Meta Knight uses Galaxia Darkness on a character firing a [[Super Scope]], the character that was firing it will stand in a more progressed blind position, or holding their arms out in a "T", just like with the [[Moveset swap|moveset swap hack]], although it doesn't work for some characters (example: Yoshi, R.O.B., Mr. Game & Watch).
*If Meta Knight uses Galaxia Darkness on a character firing a [[Super Scope]], the character that was firing it will stand in a more progressed blind position, or holding their arms out in a "T", just like with the [[moveset swap]] hack, although it doesn't work for some characters (example: Yoshi, R.O.B., Mr. Game & Watch).
*If Meta Knight uses Galaxia Darkness on {{SSBB|Kirby}} using [[Stone]], then he will be seen in the T pose for the duration of the Final Smash. This is similar to what will happen if [[Blue Falcon|Captain Falcon's Final Smash]] was used on Kirby's Stone move.
*If Meta Knight uses Galaxia Darkness on {{SSBB|Kirby}} using [[Stone]], then he will be seen in the T pose for the duration of the Final Smash. This is similar to what will happen if [[Blue Falcon|Captain Falcon's Final Smash]] was used on Kirby's Stone move.
*If Meta Knight uses Galaxia Darkness on {{SSBB|King Dedede}} using [[Jet Hammer]], King Dedede will be in the same pose, but his hammer will not have the jet effect.
*If Meta Knight uses Galaxia Darkness on {{SSBB|King Dedede}} using [[Jet Hammer]], King Dedede will be in the same pose, but his hammer will not have the jet effect.
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