Name Entry glitch: Difference between revisions

Compliments my edits to "Method 2"
(Giving additional advice on the use of this method with other things on the page)
(Compliments my edits to "Method 2")
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This glitch can be used to play a melee that lasts 0 seconds.
This glitch can be used to play a melee that lasts 0 seconds.


Set the mode to stock, with any number of stocks. Next, choose a character, but choose no opponent. Use Method One of the glitch. The melee should end the second the announcer says, "Go!"
Set the mode to stock, with any number of stocks. Next, choose a character, but choose no opponent. Use either method of the glitch. The melee should end the second the announcer says, "Go!"


====[[Single Person Melee]]====
====[[Single Person Melee]]====
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This glitch allows the player to play alone, with no opponents.
This glitch allows the player to play alone, with no opponents.


Set the mode to time, bonus, or coin. Next, choose a character, but choose no opponent. Use Method One of the Name Entry glitch. If performed correctly, the player should be fighting alone. Note that this and the Master Hand glitch can be done at the same time if the player didn't choose a character; however, if the player attacks, the game will freeze as he has nothing to home in on.
Set the mode to time, bonus, or coin. Next, choose a character, but choose no opponent. Use either method of the Name Entry glitch. If performed correctly, the player should be fighting alone. Note that this and the Master Hand glitch can be done at the same time if the player didn't choose a character; however, if the player attacks, the game will freeze as he has nothing to home in on.


==Explanation==
==Explanation==
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