Captain Falcon (SSBM): Difference between revisions

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'''Captain Falcon''' ({{ja|キャプテン・ファルコン}}, ''Kyaputen Farukon''), announced at [[E3]] 2001, is a [[starter character]] in ''[[Super Smash Bros. Melee]]''.
'''Captain Falcon''' ({{ja|キャプテン・ファルコン}}, ''Kyaputen Farukon''), announced at [[E3]] 2001, is a [[starter character]] in ''[[Super Smash Bros. Melee]]''.


Falcon currently ranks 7th place on the ''Melee'' [[tier list]]. He still ranks rather high like in the ''Smash 64'' tier list because he retains his incredible comboing abilities; he has a fast falling speed and air speed, and the fastest dash in the game, giving him one of the best [[SHFFL]]s in the game. His high weight and fast falling speed also make him the character most resistant to vertical KOs. His speed, fast rolls, and [[Raptor Boost]] enable an excellent dodging and tech-chasing game. Falcon also has multiple quick KO moves, most notably his [[Knee Smash]], forward smash, and his [[nipple spike]], all of which can be combo finishers. Against high-tiered opponents, however, Falcon is susceptible to chaingrabs and combos due to his high [[falling speed]]. He is also prone to edgeguarding, since he has a predictable recovery that, like in ''Smash 64'', cannot grab ledge-hanging enemies. Falcon lacks a projectile, impairing his approach in some matchups, while most of his attacks have long start-up. Regardless of his weaknesses, Captain Falcon still has an impressive number of winning matchups, including six that are near-unloseable.
Falcon currently ranks 7th place on the ''Melee'' [[tier list]]. He still ranks rather high like in the ''Smash 64'' tier list because he retains his incredible comboing abilities; he has a fast falling speed and air speed, and the fastest dash of all characters, giving him one of the best [[SHFFL]]s in the game. His high weight and fast falling speed also make him the character most resistant to vertical KOs. His speed, fast rolls, and [[Raptor Boost]] enable an excellent dodging and tech-chasing game. Falcon also has multiple quick KO moves, most notably his [[Knee Smash]], forward smash, and his [[nipple spike]], all of which can be combo finishers. Against high-tiered opponents, however, Falcon is susceptible to chaingrabs and combos due to his high [[falling speed]]. He is also prone to edgeguarding, since he has a predictable recovery that, like in ''Smash 64'', cannot grab ledge-hanging enemies. Falcon lacks a projectile, impairing his approach in some matchups, while most of his attacks have long start-up. Regardless of his weaknesses, Captain Falcon still has an impressive number of winning matchups, including six that are near-unloseable.


==Attributes==
==Attributes==
6,992

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