Forum:Characters you think are the best: Difference between revisions

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:Both Ike and King Dedede may be slow, but they have massive range to make up for it, and therefore have superior spacing; they also have a few quick attacks to set up for combos, while Link has no such attacks, and relies on hard reads to KO. Link has nothing to space besides his zair, which does negligible damage, and he isn't just slow in movement, he's slow in attacking too, with even his fastest attacks having notable lag. Link's approach is also terrible, as while his projectiles are good, he lacks a good air speed or air game, especially with the loss of L-canceling that makes his moves punishable even if they manage to land. Link also has one of the worst recoveries in the game because his bomb jumping and wall grappling have been severely nerfed from ''Melee''. Link is not the most balanced character because his high KO power and decent vertical survivability are extremely overshadowed by these negative traits. In fact, Link might be one of the most polarizing characters in the game. --[[User:Timson622222|Timson622222]] ([[User talk:Timson622222|talk]]) 16:45, 10 November 2013 (EST)
:Both Ike and King Dedede may be slow, but they have massive range to make up for it, and therefore have superior spacing; they also have a few quick attacks to set up for combos, while Link has no such attacks, and relies on hard reads to KO. Link has nothing to space besides his zair, which does negligible damage, and he isn't just slow in movement, he's slow in attacking too, with even his fastest attacks having notable lag. Link's approach is also terrible, as while his projectiles are good, he lacks a good air speed or air game, especially with the loss of L-canceling that makes his moves punishable even if they manage to land. Link also has one of the worst recoveries in the game because his bomb jumping and wall grappling have been severely nerfed from ''Melee''. Link is not the most balanced character because his high KO power and decent vertical survivability are extremely overshadowed by these negative traits. In fact, Link might be one of the most polarizing characters in the game. --[[User:Timson622222|Timson622222]] ([[User talk:Timson622222|talk]]) 16:45, 10 November 2013 (EST)
:Along with what Timson said, Link has abysmal matchups against many characters. Basically, one just needs to force him offstage, and then he's already in a terrible position, being really vulnerable to gimps and edgehogs. He can't exactly avoid them easily either due to his poor spacing, approach, and combo options, despite his good projectiles. No way is he "very balanced", he's just a big gimp and combo target. [[User:Scr7|<span style="color:#0000FF"">S</span><span style="color:#7F7FFF">c</span><span style="color:#00FFFF">r</span><span style="color:#FF7F00">7</span>]][[File:Scr7 sig.png|link=]]([[User talk:Scr7|talk]] · [[Special:Contributions/Scr7|contribs]]) 17:02, 10 November 2013 (EST)
:Along with what Timson said, Link has abysmal matchups against many characters. Basically, one just needs to force him offstage, and then he's already in a terrible position, being really vulnerable to gimps and edgehogs. He can't exactly avoid them easily either due to his poor spacing, approach, and combo options, despite his good projectiles. No way is he "very balanced", he's just a big gimp and combo target. [[User:Scr7|<span style="color:#0000FF"">S</span><span style="color:#7F7FFF">c</span><span style="color:#00FFFF">r</span><span style="color:#FF7F00">7</span>]][[File:Scr7 sig.png|link=]]([[User talk:Scr7|talk]] · [[Special:Contributions/Scr7|contribs]]) 17:02, 10 November 2013 (EST)
::Link's spacing is actually pretty decent since he has long-ranged sword attacks as well as his zair, and his up tilt is a good juggler at low percents, and his back aerial and forward aerial can do a lot of damage at low percents as well. [[User:Ac2k|<span style="color: red;">'''Awesome'''</span>]] [[User talk:Ac2k|<span style="color: red;">'''Cardinal'''</span>]] [[Special:Contributions/Ac2k|<span style="color: red;">'''2000'''</span>]] 17:25, 10 November 2013 (EST)
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