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Like all of Pokémon Trainer's Pokémon, Squirtle can [[Pokémon Change|change]] places with the next Pokémon at the Trainer's disposal (in Squirtle's case, Ivysaur). However, this can be punishable and is mandatory, due to the "Stamina Mechanic" (outside of the [[Subspace Emissary|Adventure Mode]]) and coming back as the next one in the cycle. Its up smash has a large area and can KO at 80-100%. Its down-aerial does multiple hits and has high horizontal [[knockback]] on the last hit, but it also has short range, little damage, and massive ending lag. Its forward smash has [[launch resistance]] during the frames Squirtle is in its shell. However, like its down smash, it does little damage, has massive ending lag, and covers a short distance. Squirtle has decent throws (including the second strongest down throw in the game in terms of knockback, after [[Lucas (SSBB)|Lucas's]],), but Squirtle itself is vulnerable to grab release combos by several characters, dash regrabs by many characters, and even infinite by {{SSBB|Zero Suit Samus}}, due to its very poor air release animation. | Like all of Pokémon Trainer's Pokémon, Squirtle can [[Pokémon Change|change]] places with the next Pokémon at the Trainer's disposal (in Squirtle's case, Ivysaur). However, this can be punishable and is mandatory, due to the "Stamina Mechanic" (outside of the [[Subspace Emissary|Adventure Mode]]) and coming back as the next one in the cycle. Its up smash has a large area and can KO at 80-100%. Its down-aerial does multiple hits and has high horizontal [[knockback]] on the last hit, but it also has short range, little damage, and massive ending lag. Its forward smash has [[launch resistance]] during the frames Squirtle is in its shell. However, like its down smash, it does little damage, has massive ending lag, and covers a short distance. Squirtle has decent throws (including the second strongest down throw in the game in terms of knockback, after [[Lucas (SSBB)|Lucas's]],), but Squirtle itself is vulnerable to grab release combos by several characters, dash regrabs by many characters, and even infinite by {{SSBB|Zero Suit Samus}}, due to its very poor air release animation. | ||
==Moveset== | |||
===Ground attacks=== | |||
*[[Dash attack]] - Squirtle runs, turns around while jumping, and hits with the back of its shell. Does around 6-10% damage. Does the most damage when it comes out. Oddly, it usually knocks foes in a 45° trajectory angle behind Squirtle. A fairly awkward move in general. Hits on frame 6-24. | *[[Dash attack]] - Squirtle runs, turns around while jumping, and hits with the back of its shell. Does around 6-10% damage. Does the most damage when it comes out. Oddly, it usually knocks foes in a 45° trajectory angle behind Squirtle. A fairly awkward move in general. Hits on frame 6-24. | ||
*[[Neutral attack]] - Squirtle punches once, then jumps forward and slaps with the tail, then flips forward and hits with the tail again. It's a one frame jab. Does 3%, 2%, 4% a total of 9% damage. The second hit can trip foes sometimes, or simply lead into a grab. | *[[Neutral attack]] - Squirtle punches once, then jumps forward and slaps with the tail, then flips forward and hits with the tail again. It's a one frame jab. Does 3%, 2%, 4% a total of 9% damage. The second hit can trip foes sometimes, or simply lead into a grab. | ||
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*[[Down tilt]] - Squirtle gets on its belly and withdraws its arms and legs, then spins forward, sweeping with its tail. Does around 9% damage, with a maximum of 13% damage possible (does multi-hits, which it helps against stale-move-negation). When Squirtle is not tired, this move can KO lighter foes at extreme percentages, around 180% damage ranges. One of the strongest down tilts. Hitbox out on frame 6. | *[[Down tilt]] - Squirtle gets on its belly and withdraws its arms and legs, then spins forward, sweeping with its tail. Does around 9% damage, with a maximum of 13% damage possible (does multi-hits, which it helps against stale-move-negation). When Squirtle is not tired, this move can KO lighter foes at extreme percentages, around 180% damage ranges. One of the strongest down tilts. Hitbox out on frame 6. | ||
===Smash attacks=== | |||
*[[Down smash]] - Squirtle withdraws into its shell and spins, shooting water out of both sides. Does 11% uncharged, 15% damage fully charged. This attack is a little weak and has short range - the small water burst and Squirtle's grounded spinning shell. Hits on frame 17. | *[[Down smash]] - Squirtle withdraws into its shell and spins, shooting water out of both sides. Does 11% uncharged, 15% damage fully charged. This attack is a little weak and has short range - the small water burst and Squirtle's grounded spinning shell. Hits on frame 17. | ||
*[[Up smash]] - Squirtle jumps and slams its hands down on the ground causing geysers to rise on both sides of it, hitting a fairly large area, especially up. Does 16% uncharged, 22% damage fully charged. A powerful vertical finisher, this is Squirtle's most powerful attack. Hits on frame 19 and 25. | *[[Up smash]] - Squirtle jumps and slams its hands down on the ground causing geysers to rise on both sides of it, hitting a fairly large area, especially up. Does 16% uncharged, 22% damage fully charged. A powerful vertical finisher, this is Squirtle's most powerful attack. Hits on frame 19 and 25. | ||
*[[Forward smash]] - Squirtle withdraws into its shell and launches forward. It can be angled up or down. Has launch resistance frames but short reach and long start-up (hits on frame 18-20) and ending lag limits its effectiveness. Does 14-19% damage. | *[[Forward smash]] - Squirtle withdraws into its shell and launches forward. It can be angled up or down. Has launch resistance frames but short reach and long start-up (hits on frame 18-20) and ending lag limits its effectiveness. Does 14-19% damage. | ||
===Other=== | |||
*[[Ledge attack]]- Gets up and whips its tail forward. Similar to its forward tilt in both appearance and range. Does 8% damage. | *[[Ledge attack]]- Gets up and whips its tail forward. Similar to its forward tilt in both appearance and range. Does 8% damage. | ||
*Ledge attack over 100%- Gets up and headbutts forward. Limited range. Does 10% damage. | *Ledge attack over 100%- Gets up and headbutts forward. Limited range. Does 10% damage. | ||
*[[Floor attack]]- Does 6% damage. | *[[Floor attack]]- Does 6% damage. | ||
===Aerial attacks=== | |||
*[[Neutral aerial]] - Withdraws into shell and spins in midair, releasing water from all sides. Good duration, also a good defensive move, due to its rather short range. Does 9% damage. Start-up of 4 frames. | *[[Neutral aerial]] - Withdraws into shell and spins in midair, releasing water from all sides. Good duration, also a good defensive move, due to its rather short range. Does 9% damage. Start-up of 4 frames. | ||
*[[Up aerial]] - Flips upward, using tail to knock opponents vertically. Somewhat weak, has a hard time KOing foes with good DI. Does 11% damage. Hits on frame 6. | *[[Up aerial]] - Flips upward, using tail to knock opponents vertically. Somewhat weak, has a hard time KOing foes with good DI. Does 11% damage. Hits on frame 6. | ||
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*[[Back aerial]] - Thrusts its tail backward, hitting quickly. Fairly long duration, decent knockback. Both its forward and back aerials have [[sex kick]] properties. Also good for gimping and/or edgeguarding. Does 6% damage if it connects after the first frame and 10% damage if it connects in the first frame. Hitbox out on frame 5 and it ends on frame 14, like is fair. | *[[Back aerial]] - Thrusts its tail backward, hitting quickly. Fairly long duration, decent knockback. Both its forward and back aerials have [[sex kick]] properties. Also good for gimping and/or edgeguarding. Does 6% damage if it connects after the first frame and 10% damage if it connects in the first frame. Hitbox out on frame 5 and it ends on frame 14, like is fair. | ||
===[[Grab]]s and [[throw]]s=== | |||
*[[Pummel]] - Headbutts them. Does 2% damage. Relatively fast. Can [[grab release]] into a jab. | *[[Pummel]] - Headbutts them. Does 2% damage. Relatively fast. Can [[grab release]] into a jab. | ||
*[[Forward throw]] - Puts its opponent in front of it, then kicks them. Does 9% damage. | *[[Forward throw]] - Puts its opponent in front of it, then kicks them. Does 9% damage. | ||
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{{Special Moves|game=SSBB|char=Squirtle}} | {{Special Moves|game=SSBB|char=Squirtle}} | ||
===[[Taunt]]s=== | |||
*'''Up:''' Backflips, spreads out its arms and opens its mouth saying "Squirtle, Squirtle". | *'''Up:''' Backflips, spreads out its arms and opens its mouth saying "Squirtle, Squirtle". | ||
*'''Side:''' Spins on its tail and squirts out water and says "Squirtle." | *'''Side:''' Spins on its tail and squirts out water and says "Squirtle." |