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*A character/strategy/move that produces equal success compared to a more complex/difficult character/strategy/move, requiring less effort to reach the same success. | *A character/strategy/move that produces equal success compared to a more complex/difficult character/strategy/move, requiring less effort to reach the same success. | ||
A common example of a strategy many players consider "cheap" is [[Kirbycide]] (specifically Swallowcide), because many players consider the player to not be doing any "true" fighting, and it produces a KO much easier than any other technique. In addition, many characters have few ways to deal with it, mainly characters without [[projectiles]], and must approach to damage Kirby, at the risk of getting swallowed. | A common example of a strategy many players consider "cheap" is [[Kirbycide]] (specifically Swallowcide), because many players consider the Kirby player to not be doing any "true" fighting, and it produces a KO much easier than any other technique. In addition, many characters have few ways to deal with it, mainly characters without [[projectiles]], and must approach to damage Kirby, at the risk of getting swallowed. | ||
As the concept of "cheapness" is subjective, there are generally no rules banning a character/tactic/move in tournament play on the basis of it being "cheap". If a character/tactic/move is strong enough to be banned, it is typically regarded as being [[broken]] instead of cheap. | As the concept of "cheapness" is subjective, there are generally no rules banning a character/tactic/move in tournament play on the basis of it being "cheap". If a character/tactic/move is strong enough to be banned, it is typically regarded as being [[broken]] instead of cheap. |