List of SSBB Music (Fire Emblem series): Difference between revisions

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==Fire Emblem Theme==
==Fire Emblem Theme==
===Origin===
===Origin===
This track is an orchestral remix of the recurring Main Theme of the ''Fire Emblem'' series. The original track was first heard during Japanese commercial advertisements for ''Fire Emblem: Shadow Dragon''. This remix features new latin lyrics, sung by the same group that performed '''Super Smash Bros. Brawl Main Theme''' and '''Final Destination'''.
This track is an orchestral remix of the recurring Main Theme of the ''Fire Emblem'' series, which normally plays on main screens. This remix features new Latin lyrics, sung by the same group that performed '''Super Smash Bros. Brawl Main Theme''' and '''Final Destination'''.
===Composition & Arrangements===
===Composition & Arrangements===
Composer: INTELLIGENT SYSTEMS,  
Composer: INTELLIGENT SYSTEMS,  
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==With Mila's Divine Protection (Celica Map 1)==
==With Mila's Divine Protection (Celica Map 1)==
===Origin===
===Origin===
This track is a Latin-based remix of the music that plays in ''Fire Emblem Gaiden'' when the player first controls Mila. This remix also has parts of the '''Fire Emblem Theme''' integrated.
This track is a Latin-based remix of the music that plays in ''Fire Emblem Gaiden'' when the player first controls Celica. This remix also has parts of the '''Fire Emblem Theme''' integrated.


===Composition & Arrangements===
===Composition & Arrangements===
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==Winning Road - Roy's Hope==
==Winning Road - Roy's Hope==
===Origin===
===Origin===
The music piece was used in both ''Fire Emblem: Fūin no Tsurugi'' and ''Fire Emblem: Rekka no Ken'', the former of which featured {{SSBM|Roy}}; in both games, whenever victory was or was almost guaranteed, the track would play while the player moved their army and units over the playing field.
The music piece was used in both ''Fire Emblem: Fūin no Tsurugi'' and ''Fire Emblem: Rekka no Ken'', the former of which featured {{SSBM|Roy}}; in both games, whenever victory was guaranteed (such as there being no enemies left to fight), the track would play while the player moved their army and units over the map.


===Composition & Arrangements===
===Composition & Arrangements===
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==Shadow Dragon Medley==
==Shadow Dragon Medley==
===Origin===
===Origin===
This track is a medley of remixes of music pieces in the original ''Fire Emblem'' game - ''Fire Emblem: Shadow Dragon''. The first segment of this track is the '''Enemy Battle Phase''' theme, which is the music that plays when the enemy attacks in a standard random encounter, '''Trouble''', a track that played when [[Marth]] and his mercinaries were in a spot of danger,  and '''Player Battle Phase Theme''', the music that plays when the player attacks in a standard random encounter.
This track is a medley of remixes of music pieces in the original ''Fire Emblem'' game - ''Fire Emblem: Shadow Dragon''. The first segment of this track is the '''Enemy Battle Phase''' theme, which is the music that plays when the enemy attacks in a standard random encounter, '''Trouble''', a track that played when [[Marth]] and his mercenaries were in danger,  and '''Player Battle Phase Theme''', the music that plays when the player attacks in a standard encounter.
===Composition & Arrangements===
===Composition & Arrangements===
Composer: INTELLIGENT SYSTEMS,  
Composer: INTELLIGENT SYSTEMS,  
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==Ike's Theme==
==Ike's Theme==
===Origin===
===Origin===
This track is a direct port of a music track in ''Fire Emblem: Radiant Dawn'', which would play during particularly important scenes involving [[Ike]] and his mercinaries, usually about an upcoming battle. In ''Fire Emblem: Radiant Dawn'', this track was called '''Eternal Bond'''.
This track is a direct port of a music track in ''Fire Emblem: Radiant Dawn'', which would play during particularly important scenes involving [[Ike]] and the Greil Mercenaries, usually about an upcoming battle. In ''Fire Emblem: Radiant Dawn'', this track was called '''Eternal Bond'''.


===Composition & Arrangements===
===Composition & Arrangements===
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==Against the Black Knight==
==Against the Black Knight==
===Origin===
===Origin===
This track is a direct port of a music piece in ''Fire Emblem: Path of Radience'', which in turn was also directly ported to ''Fire Emblem: Radiant Dawn''. In both of these games, this track would play when The Black Knight engaged in battle with another unit. The Japanese title is titled Against the Dark Knight.
This track is a direct port of a music piece in ''Fire Emblem: Path of Radience'', which in turn was also directly ported to ''Fire Emblem: Radiant Dawn''. In both of these games, this track would play when The Black Knight engaged in battle with another unit. The Japanese title is titled "Against the Dark Knight".


===Composition & Arrangements===
===Composition & Arrangements===
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==Crimean Army Sortie==
==Crimean Army Sortie==
===Origin===
===Origin===
This track is a direct port of a music piece in ''Fire Emblem: Path of Radience'' which plays frequently during later chapters of the game.
This track is a direct port of a music piece known as "Crimea Attacks" from ''Fire Emblem: Path of Radience'' which plays frequently during later chapters of the game.
===Composition & Arrangements===
===Composition & Arrangements===
Composition and arrangements Copyright Nintendo / INTELLIGENT SYSTEMS.  
Composition and arrangements Copyright Nintendo / INTELLIGENT SYSTEMS.  
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