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'''Directional influence''' (usually abbreviated '''DI''', which can also be used as a verb) is the control the receiver of an attack has over his or her trajectory. Each attack sends its target in a particular direction, depending on the attack itself and on the target's [[weight]] and [[falling speed]]; DI can be used to alter, but not completely negate, this trajectory. This change, however, can be vital to surviving high-power attacks such as [[Fox]]'s [[up smash]], and for escaping [[combo]]s such as [[Jigglypuff]]'s [[Space Animal Slayer]] among many others. DI is most useful to make the character move into a trajectory being as far to the blast line as possible. DI differs upon the character, like [[Lucario (SSBB)|Lucario]], who arguably has among the most useful DI in ''[[Super Smash Bros. Brawl]]''. | '''Directional influence''' (usually abbreviated '''DI''', which can also be used as a verb) is the control the receiver of an attack has over his or her trajectory. Each attack sends its target in a particular direction, depending on the attack itself and on the target's [[weight]] and [[falling speed]]; DI can be used to alter, but not completely negate, this trajectory. This change, however, can be vital to surviving high-power attacks such as [[Fox]]'s [[up smash]], and for escaping [[combo]]s such as [[Jigglypuff]]'s [[Space Animal Slayer]] among many others. DI is most useful to make the character move into a trajectory being as far to the blast line as possible. DI differs upon the character, like [[Lucario (SSBB)|Lucario]], who arguably has among the most useful DI in ''[[Super Smash Bros. Brawl]]''. | ||