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==Ruleset== | ==Ruleset== | ||
===''SSB''=== | ===''SSB''=== | ||
Apex 2012 used the | Apex 2012 used the [[Smash 64 Backroom]]'s recommended ruleset. | ||
====Format==== | ====Format==== | ||
*Competition format is double elimination. | *Competition format is double elimination. | ||
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*Item Switch: NONE | *Item Switch: NONE | ||
*All characters are available | *All characters are available | ||
**{{SSB|Donkey Kong}}'s black palette swap (Right-C), {{SSB|Samus}}'s dark palette swap (Down-C), and{{SSB|Captain Falcon}}'s dark palette swap (Right-C) are discouraged if playing on [[Congo Jungle]] for visibility reasons. The opposing player may reset the match without penalty if they wish for a colour change. Taking or dealing any damage nullifies this right. | **{{SSB|Donkey Kong}}'s black palette swap (Right-C), {{SSB|Samus}}'s dark palette swap (Down-C), and {{SSB|Captain Falcon}}'s dark palette swap (Right-C) are discouraged if playing on [[Congo Jungle]] for visibility reasons. The opposing player may reset the match without penalty if they wish for a colour change. Taking or dealing any damage nullifies this right. | ||
====Stages==== | |||
{|class="wikitable" style:text-align=center border="5" | |||
!Starter!!Counterpick | |||
|-align=center | |||
|[[Congo Jungle]]||[[Peach's Castle]] | |||
|-align=center | |||
|[[Hyrule Castle]]|| | |||
|-align=center | |||
|[[Dream Land]]|| | |||
|} | |||
The first match of all sets is selected by a 3-stage striking system with the Starter Stage List. An impartial observer/tournament organiser flips a coin to decide who strikes first. Rock-paper-scissors is acceptable as well, but it’s technically a skill irrelevant to smash. | |||
====General rules==== | |||
*Game will played on console | |||
*8/10 minute time limit is put in place for all matches, especially Hyrule. | |||
*Draws are decided first by stock, then by percentage. | |||
*Disrupting your opponent physically or intending to disrupt their play will result in a warning. Repeated action will result in disqualification from the tournament. Observers who physically disrupt players are to be dealt with as the Tournament Organiser sees fit. Disqualification is recommended if possible. | |||
*Pausing is discouraged, and should only be done at the end of a stock, if at all. At other times, the pauser loses their current stock. If the pause causes the opponent to lose their stock, the pauser loses two stocks. | |||
*Extreme stalling is disallowed. Any reported case of such will result in a warning, followed by automatic forfeit of the match. If this is reported again, automatic forfeit is enforced without a warning. If there is no movement from either player, the player with fewer stocks, or if the stocks are equal, the lower percentage, is considered to be stalling. | |||
*Mages DQ is enforced. When a match is called, both players must promptly arrive. If a player is 2 minutes late, they receive a warning. At 4 minutes late, they lose the first game of the set and forfeit counterpick rights. At 6 minutes late, they forfeit the entire set. | |||
===''Melee''=== | ===''Melee''=== | ||
===''Brawl''=== | ===''Brawl''=== |