Buff: Difference between revisions

32 bytes added ,  12 years ago
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*Forward aerial produces horizontal knockback instead of vertical knockback, improving its edge guarding capabilities.
*Forward aerial produces horizontal knockback instead of vertical knockback, improving its edge guarding capabilities.
*[[Dancing Blade]] is faster and easier to perform.
*[[Dancing Blade]] is faster and easier to perform.
*[[Dolphin Slash]] has invincibility frames, and its hitboxes are more powerful.
*[[Dolphin Slash]] has invincibility frames, gains more horizontal distance, and its hitboxes are more powerful.
*[[Counter#Marth|Counter]]'s damage and knockback output now scales with the damage of the countered hitbox. Additionally, the counter frames start sooner (starts on frame 4 instead on frame 6)
*[[Counter#Marth|Counter]]'s damage and knockback output now scales with the damage of the countered hitbox. Additionally, the counter frames start sooner (starts on frame 4 instead on frame 6)


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