Neutral aerial: Difference between revisions

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[[File:Na.jpg|thumb|250px|Yoshi's neutral aerial.]]
[[File:Na.jpg|thumb|250px|Yoshi's neutral aerial.]]
==List of Neutral aerials in Super Smash Bros.==
==List of Neutral aerials in Super Smash Bros.==
*[[Pikachu (SSB)|Pikachu]]: Does a sex kick. A very good combo move (as a starter or finisher) with high priority.
*[[Pikachu (SSB)|Pikachu]]: Does a sex kick. A very good combo move (as a starter or finisher) with high priority. 9-14%
*[[Yoshi (SSB)|Yoshi]]: Does a sex kick. A well known DJC move, very good at breaking shields.
*[[Yoshi (SSB)|Yoshi]]: Does a sex kick. A well known DJC move, very good at breaking shields. 9-14%
*[[Samus (SSB)|Samus]]: Does a sex kick. A good gimping move that allows Samus one of her few edge guard tools.
*[[Samus (SSB)|Samus]]: Does a sex kick. A good gimping move that allows Samus one of her few edge guard tools. 16%
*[[Donkey Kong (SSB)|Donkey Kong]]: Spins around, attacking with his arms. DK's best aerial for comboing outside of up air. Usually comboed into F-air and rising up airs.
*[[Donkey Kong (SSB)|Donkey Kong]]: Spins around, attacking with his arms. DK's best aerial for comboing outside of up air. Usually comboed into F-air and rising up airs. 15%
*[[Link (SSB)|Link]]: Does a sex kick. Link's quickest aerial, moderate range, usually comboed into a down air or projectiles, OOS move.
*[[Link (SSB)|Link]]: Does a sex kick. Link's quickest aerial, moderate range, usually comboed into a down air or projectiles, OOS move. 6-10%
*[[Luigi (SSB)|Luigi]]: Does a sex kick. Usually used for edgeguarding. The later hits of the sex kick can combo into an up b due to its low knockback.
*[[Luigi (SSB)|Luigi]]: Does a sex kick. Usually used for edgeguarding. The later hits of the sex kick can combo into an up b due to its low knockback. 14%
*[[Mario (SSB)|Mario]]: Same as Luigi. Great OOS move. Can combo into an up smash.
*[[Mario (SSB)|Mario]]: Same as Luigi. Great OOS move. Can combo into an up smash. 14%
*[[Kirby (SSB)|Kirby]]: Flattens himself and attacks with both feet extended. A very high power combo move, good at edgeguarding and OOS play. The lighter damages combo into an F-smash.
*[[Kirby (SSB)|Kirby]]: Flattens himself and attacks with both feet extended. A very high power combo move, good at edgeguarding and OOS play. The lighter damages combo into an F-smash. 15%
*[[Jigglypuff (SSB)|Jigglypuff]]: Flattens itself and attacks with both feet extended. One of Jigglypuff's main approach tactics is to [[Teleport (SSB)|teleport]] into an n-air. This is a very useful tactic as Jigglypuff's N-air has surprising priority. Jigglypuff's main spacing aerial.
*[[Jigglypuff (SSB)|Jigglypuff]]: Flattens itself and attacks with both feet extended. One of Jigglypuff's main approach tactics is to [[Teleport (SSB)|teleport]] into an n-air. This is a very useful tactic as Jigglypuff's N-air has surprising priority. Jigglypuff's main spacing aerial. 7-14%
*[[Fox (SSB)|Fox]]: Does a sex kick. A very useful combo move, combos into practically every single aerial and ground move in Fox's arsenal.  
*[[Fox (SSB)|Fox]]: Does a sex kick. A very useful combo move, combos into practically every single aerial and ground move in Fox's arsenal. 14%
*[[Captain Falcon (SSB)|Captain Falcon]]: Does a sex kick. Usually used as an out of shield move. Too high an ending lag even with Z-cancelling to be used too often.
*[[Captain Falcon (SSB)|Captain Falcon]]: Does a sex kick. Usually used as an out of shield move. Too high an ending lag even with Z-cancelling to be used too often. 16%
*[[Ness (SSB)|Ness]]: Does a split kick with the properties of a sex kick. It is a good spacing move as it turns Ness' entire body into a hitbox.
*[[Ness (SSB)|Ness]]: Does a split kick with the properties of a sex kick. It is a good spacing move as it turns Ness' entire body into a hitbox. 14%


==List of Neutral aerials in ''[[Super Smash Bros. Melee|Melee]]''==
==List of Neutral aerials in ''[[Super Smash Bros. Melee|Melee]]''==


*[[Captain Falcon (SSBM)|Captain Falcon]]'s neutral aerial is very useful in [[combo]]ing because its two kicks and its [[knockback]] give Falcon the spacing and timing needed to continue with another [[aerial attack]]. First hit 6%, second hit 7% for total 13%.
*[[Captain Falcon (SSBM)|Captain Falcon]]'s neutral aerial is very useful in [[combo]]ing because its two kicks and its [[knockback]] give Falcon the spacing and timing needed to continue with another [[aerial attack]]. First hit 6%, second hit 7% for total of 13%.
*[[Ganondorf (SSBM)|Ganondorf]]'s neutral aerial is basically a slower version of Captain Falcon's neutral aerial. Both kicks have high knockback, making it impossible to land his second kick at above 25%. 12% first kick, 10% second kick for total of 22%.  
*[[Ganondorf (SSBM)|Ganondorf]]'s neutral aerial is basically a slower version of Captain Falcon's neutral aerial. Both kicks have high knockback, making it impossible to land his second kick at above 25%. 12% first kick, 10% second kick for total of 22%.  
*[[Samus (SSBM)|Samus]]' sex kick lasts a long time, combos efficiently, can kill and is generally considered one of the best aerial attacks in the game. 14%
*[[Samus (SSBM)|Samus]]' sex kick lasts a long time, combos efficiently, can kill and is generally considered one of the best aerial attacks in the game. 14%