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[[File:Na.jpg|thumb|250px|Yoshi's neutral aerial.]] | [[File:Na.jpg|thumb|250px|Yoshi's neutral aerial.]] | ||
==List of Neutral aerials in Super Smash Bros.== | ==List of Neutral aerials in Super Smash Bros.== | ||
*[[Pikachu (SSB)|Pikachu]]: Does a sex kick. A very good combo move (as a starter or finisher) with high priority. | *[[Pikachu (SSB)|Pikachu]]: Does a sex kick. A very good combo move (as a starter or finisher) with high priority. 9-14% | ||
*[[Yoshi (SSB)|Yoshi]]: Does a sex kick. A well known DJC move, very good at breaking shields. | *[[Yoshi (SSB)|Yoshi]]: Does a sex kick. A well known DJC move, very good at breaking shields. 9-14% | ||
*[[Samus (SSB)|Samus]]: Does a sex kick. A good gimping move that allows Samus one of her few edge guard tools. | *[[Samus (SSB)|Samus]]: Does a sex kick. A good gimping move that allows Samus one of her few edge guard tools. 16% | ||
*[[Donkey Kong (SSB)|Donkey Kong]]: Spins around, attacking with his arms. DK's best aerial for comboing outside of up air. Usually comboed into F-air and rising up airs. | *[[Donkey Kong (SSB)|Donkey Kong]]: Spins around, attacking with his arms. DK's best aerial for comboing outside of up air. Usually comboed into F-air and rising up airs. 15% | ||
*[[Link (SSB)|Link]]: Does a sex kick. Link's quickest aerial, moderate range, usually comboed into a down air or projectiles, OOS move. | *[[Link (SSB)|Link]]: Does a sex kick. Link's quickest aerial, moderate range, usually comboed into a down air or projectiles, OOS move. 6-10% | ||
*[[Luigi (SSB)|Luigi]]: Does a sex kick. Usually used for edgeguarding. The later hits of the sex kick can combo into an up b due to its low knockback. | *[[Luigi (SSB)|Luigi]]: Does a sex kick. Usually used for edgeguarding. The later hits of the sex kick can combo into an up b due to its low knockback. 14% | ||
*[[Mario (SSB)|Mario]]: Same as Luigi. Great OOS move. Can combo into an up smash. | *[[Mario (SSB)|Mario]]: Same as Luigi. Great OOS move. Can combo into an up smash. 14% | ||
*[[Kirby (SSB)|Kirby]]: Flattens himself and attacks with both feet extended. A very high power combo move, good at edgeguarding and OOS play. The lighter damages combo into an F-smash. | *[[Kirby (SSB)|Kirby]]: Flattens himself and attacks with both feet extended. A very high power combo move, good at edgeguarding and OOS play. The lighter damages combo into an F-smash. 15% | ||
*[[Jigglypuff (SSB)|Jigglypuff]]: Flattens itself and attacks with both feet extended. One of Jigglypuff's main approach tactics is to [[Teleport (SSB)|teleport]] into an n-air. This is a very useful tactic as Jigglypuff's N-air has surprising priority. Jigglypuff's main spacing aerial. | *[[Jigglypuff (SSB)|Jigglypuff]]: Flattens itself and attacks with both feet extended. One of Jigglypuff's main approach tactics is to [[Teleport (SSB)|teleport]] into an n-air. This is a very useful tactic as Jigglypuff's N-air has surprising priority. Jigglypuff's main spacing aerial. 7-14% | ||
*[[Fox (SSB)|Fox]]: Does a sex kick. A very useful combo move, combos into practically every single aerial and ground move in Fox's arsenal. | *[[Fox (SSB)|Fox]]: Does a sex kick. A very useful combo move, combos into practically every single aerial and ground move in Fox's arsenal. 14% | ||
*[[Captain Falcon (SSB)|Captain Falcon]]: Does a sex kick. Usually used as an out of shield move. Too high an ending lag even with Z-cancelling to be used too often. | *[[Captain Falcon (SSB)|Captain Falcon]]: Does a sex kick. Usually used as an out of shield move. Too high an ending lag even with Z-cancelling to be used too often. 16% | ||
*[[Ness (SSB)|Ness]]: Does a split kick with the properties of a sex kick. It is a good spacing move as it turns Ness' entire body into a hitbox. | *[[Ness (SSB)|Ness]]: Does a split kick with the properties of a sex kick. It is a good spacing move as it turns Ness' entire body into a hitbox. 14% | ||
==List of Neutral aerials in ''[[Super Smash Bros. Melee|Melee]]''== | ==List of Neutral aerials in ''[[Super Smash Bros. Melee|Melee]]''== | ||
*[[Captain Falcon (SSBM)|Captain Falcon]]'s neutral aerial is very useful in [[combo]]ing because its two kicks and its [[knockback]] give Falcon the spacing and timing needed to continue with another [[aerial attack]]. First hit 6%, second hit 7% for total 13%. | *[[Captain Falcon (SSBM)|Captain Falcon]]'s neutral aerial is very useful in [[combo]]ing because its two kicks and its [[knockback]] give Falcon the spacing and timing needed to continue with another [[aerial attack]]. First hit 6%, second hit 7% for total of 13%. | ||
*[[Ganondorf (SSBM)|Ganondorf]]'s neutral aerial is basically a slower version of Captain Falcon's neutral aerial. Both kicks have high knockback, making it impossible to land his second kick at above 25%. 12% first kick, 10% second kick for total of 22%. | *[[Ganondorf (SSBM)|Ganondorf]]'s neutral aerial is basically a slower version of Captain Falcon's neutral aerial. Both kicks have high knockback, making it impossible to land his second kick at above 25%. 12% first kick, 10% second kick for total of 22%. | ||
*[[Samus (SSBM)|Samus]]' sex kick lasts a long time, combos efficiently, can kill and is generally considered one of the best aerial attacks in the game. 14% | *[[Samus (SSBM)|Samus]]' sex kick lasts a long time, combos efficiently, can kill and is generally considered one of the best aerial attacks in the game. 14% |