Up throw: Difference between revisions

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*[[Mewtwo (SSBM)|Mewtwo]]: Psychically whirls the opponent around itself and launches them into the air. By far the strongest up throw in the game, KOing lighter characters at around 105%. 12%.
*[[Mewtwo (SSBM)|Mewtwo]]: Psychically whirls the opponent around itself and launches them into the air. By far the strongest up throw in the game, KOing lighter characters at around 105%. 12%.
*[[Mr. Game & Watch (SSBM)|Mr. Game & Watch]]:
*[[Mr. Game & Watch (SSBM)|Mr. Game & Watch]]:
*[[Ness (SSBM)|Ness]]:
*[[Ness (SSBM)|Ness]]: Throws the opponent upward. Can chain into some of his aerials. Decent knockback. 10%
*[[Peach (SSBM)|Peach]]: Punches foe up into the air. Can chain grab any characters except fast fallers at 0%. 4-9%
*[[Peach (SSBM)|Peach]]: Punches foe up into the air. Can chain grab any characters except fast fallers at 0%. 4-9%
*[[Pichu (SSBM)|Pichu]]:
*[[Pichu (SSBM)|Pichu]]: Tosses foe up and headbutts them with electricity. 10% damage to foe and oddly no [[recoil damage]] to Pichu, even though the attack consists of electricity.
*[[Pikachu (SSBM)|Pikachu]]:
*[[Pikachu (SSBM)|Pikachu]]: Places the opponent on its head, then headbutts the opponent upward. This is a useful throw for high percent fastfallers, as it will lead to a up smash or up aerial most times.
*[[Roy (SSBM)|Roy]]:
*[[Roy (SSBM)|Roy]]: Thrusts opponent upwards. Can chain-grab the space animals at lower percentages. It is the second strongest up throw in the game. 5% damage.
*[[Samus (SSBM)|Samus]]:
*[[Samus (SSBM)|Samus]]: Launches her foe upwards. 7% damage.
*[[Sheik (SSBM)|Sheik]]:
*[[Sheik (SSBM)|Sheik]]: Launches the enemy above her. Excellent for an aerial-attack follow up, but due to low histun follow-ups are difficult. 8% damage.
*[[Yoshi (SSBM)|Yoshi]]: Spits the opponent upwards. 4% damage.
*[[Yoshi (SSBM)|Yoshi]]: Spits the opponent upwards. 4% damage.
*[[Young Link (SSBM)|Young Link]]:
*[[Young Link (SSBM)|Young Link]]: Takes foe and swings his sword in an arc above, launching foe above. Can lead into various combos, or simply his up aerial. At high percentage it can lead to his down aerial's meteor smash (up to 200%) if timed correctly. Can KO at 210%. 6% damage.
*[[Zelda (SSBM)|Zelda]]:
*[[Zelda (SSBM)|Zelda]]: Thrusts foe to the sky. 11% damage.


==List of up throws in ''[[Super Smash Bros. Brawl]]''==
==List of up throws in ''[[Super Smash Bros. Brawl]]''==