Squirtle (SSBB): Difference between revisions

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==Attributes==
==Attributes==
Squirtle is the most lightweight of the three Pokémon at Pokémon Trainer's disposal. Its light weight allows Squirtle to have fast airspeed and fast attacks, which makes up for its somewhat slow dash speed. But the light weight also makes it easier to KO, as it is tied for the second lightest character against [[Mr. Game and Watch (SSBB)|Mr. Game and Watch]]. Squirtle's small size (the smallest in the game along with [[Olimar (SSBB)|Olimar]]) makes it difficult to hit, but it also causes most attacks to have low range, making it also have very poor matchups against superior ranged characters or with disjointed attacks like [[Donkey Kong (SSBB)|Donkey Kong]] or [[Marth (SSBB)|Marth]]. Squirtle's excellent air speed and quick attacks give it an excellent air game. Its aerials have good power in their own right. Unlike most of Squirtle's attacks, it's aerials inflict good amounts of damage. These aerials along with a high and quick jump give Squirtle a great air game. Squirtle is one of few fighters that can [[wall cling]] and [[crawl]] (the 2nd lowest crawl in the game, which can duck under many attacks including [[Blaster]] and [[Wizard's Foot]]).
Squirtle is the most lightweight of the three Pokémon at Pokémon Trainer's disposal. Its light weight allows Squirtle to have fast air speed and fast attacks, which makes up for its somewhat slow dash speed. But the light weight also makes it easier to KO, as it is tied for the second lightest character against [[Mr. Game and Watch (SSBB)|Mr. Game and Watch]]. Squirtle's small size (the smallest in the game along with [[Olimar (SSBB)|Olimar]]) makes it difficult to hit, but it also causes most attacks to have low range, making it also have very poor matchups against superior ranged characters or with disjointed attacks like [[Donkey Kong (SSBB)|Donkey Kong]] or [[Marth (SSBB)|Marth]]. Squirtle's excellent air speed and quick attacks give it an excellent air game. Its aerials have good power in their own right. Unlike most of Squirtle's attacks, it's aerials inflict good amounts of damage. These aerials along with a high and quick jump give Squirtle a great air game. Squirtle is one of few fighters that can [[wall cling]] and [[crawl]] (the 2nd lowest crawl in the game, which can duck under many attacks including [[Blaster]] and [[Wizard's Foot]]).


Squirtle's neutral special is [[Water Gun]], which can be used to hamper horizontal recoveries and doubles as an attack. It can also [[DI]] during the charge in midair. Water Gun also has high priority and if it is outprioritzed the opponent temporarily gets stuck on a frame. This can be used as an opportunity to attack. It is very useful shutting down approaches and spacing which is the equivalent of Mario's FLUDD. Its side special, [[Withdraw]], increases Squirtle's ground speed and offers protection against most attacks, other than grabs. However, speed and direction of Withdraw can be changed if hit with a strong attack, possibly causing Squirtle to slide off the edge, KOing itself if it goes off too far. [[Waterfall]], Squirtle's [[up special move]], has a large, disjointed [[hitbox]], making it hard to interrupt. It can also rack up damage throughout the attack and scores multiple hits.
Squirtle's neutral special is [[Water Gun]], which can be used to hamper horizontal recoveries and doubles as an attack. It can also [[DI]] during the charge in midair. Water Gun also has high priority and if it is outprioritzed the opponent temporarily gets stuck on a frame. This can be used as an opportunity to attack. It is very useful shutting down approaches and spacing which is the equivalent of Mario's FLUDD. Its side special, [[Withdraw]], increases Squirtle's ground speed and offers protection against most attacks, other than grabs. However, speed and direction of Withdraw can be changed if hit with a strong attack, possibly causing Squirtle to slide off the edge, KOing itself if it goes off too far. [[Waterfall]], Squirtle's [[up special move]], has a large, disjointed [[hitbox]], making it hard to interrupt. It can also rack up damage throughout the attack and scores multiple hits.
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