Jigglypuff (SSBB): Difference between revisions

(→‎Trivia: Added trivia about Jigglypuff's tier position.)
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*[[Forward aerial]] - Dropkicks forward, the upper hitbox being it's sweetspot, and the tip and lower hitbox being it's sour spot. Its a good finisher. Does 12% damage if sweespot, while hitting with the sour spot does 10% with lower knockback. Good for a [[Wall of Pain]]. Hitbox out on frame 8 and it last until frame 20.
*[[Forward aerial]] - Dropkicks forward, the upper hitbox being it's sweetspot, and the tip and lower hitbox being it's sour spot. Its a good finisher. Does 12% damage if sweespot, while hitting with the sour spot does 10% with lower knockback. Good for a [[Wall of Pain]]. Hitbox out on frame 8 and it last until frame 20.
*[[Back aerial]] - Spins once backward and kicks. Does 12% damage. Also good for [[Wall of Pain]] and [[stage spiking]], but for higher percentages are needed for KO's from it. Hits on frame 8-11.
*[[Back aerial]] - Spins once backward and kicks. Does 12% damage. Also good for [[Wall of Pain]] and [[stage spiking]], but for higher percentages are needed for KO's from it. Hits on frame 8-11.
*[[Up aerial]] - Waves once upward, has good duration. Does 9% damage. Low knockback up to 100% means that it useful for combos. Knockback readily increases after 100%. Hits on frame 8-16.
*[[Up aerial]] - Waves once upward, has good duration. Does 9% damage. Low knockback up to 100% means that it useful for combos. Knockback readily increases after 100%. If the player use all her midair jumps and use up aerial, it can KO opponents at 120%. Hits on frame 8-16.
*[[Down aerial]] - Spinning drill kick. Does 16% maximum damage and can lead into a [[rest]]. Start-up of 5 frames. First few hitboxes that are on the inside have meteor smash hitboxes. These can only be dealt at low percentages, as otherwise the other hitboxes push the opponent away from the inner ones. Even at low percentages, the meteor smash hitboxes are canceled by others, making it useless for edgeguarding.
*[[Down aerial]] - Spinning drill kick. Does 16% maximum damage and can lead into a [[rest]]. Start-up of 5 frames. First few hitboxes that are on the inside have meteor smash hitboxes. These can only be dealt at low percentages, as otherwise the other hitboxes push the opponent away from the inner ones. Even at low percentages, the meteor smash hitboxes are canceled by others, making it useless for edgeguarding.