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A '''self-destruct''' (abbreviated as '''SD''') is when a character is [[KO]]'d without being hit by an opponent. This usually equates as jumping off the edge, but falls also count as SDs when the stage KOs someone. In [[time mode]], self-destructs subtract one point by default from a player's score; this penalty can be changed to zero or two points only in ''[[Super Smash Bros. Melee]]''. In [[bonus mode]], the player's [[bonus points|score]] is lowered by 500 points. If characters get defeated by their own item, they lose an additional point (Item Self-Destruct worth -1000). Friendly fire also accounts for a loss of additional points. If character get SD by 3 time, they receive Self-Destructor bonus (worth –2000). Also if character has the most self-destructs, the player receive Master of Disaster bonus (worth –1000).   
A '''self-destruct''' (abbreviated as '''SD''') is when a character is [[KO]]'d without being hit by an opponent. This usually equates as jumping off the edge, but falls also count as SDs when the stage KOs someone. In [[time mode]], self-destructs subtract one point by default from a player's score; this penalty can be changed to zero or two points only in ''[[Super Smash Bros. Melee]]''. In [[bonus mode]], the player's [[bonus points|score]] is lowered by 500 points. If characters get defeated by their own [[item]], they lose an additional point (Item Self-Destruct worth -1000). [[Friendly fire]] also accounts for a loss of additional points. If the character SDs 3 times, they receive Self-Destructor bonus (worth –2000). Also, if the character has the most self-destructs, the player receive Master of Disaster bonus (worth –1000).   


Defeating a teammate counts as a self-destruct. In ''[[Super Smash Bros.]]'' however, the character that defeated the ally earns a point while the ally loses a point, similar to a regular KO.
Defeating a teammate counts as a self-destruct. In ''[[Super Smash Bros.]]'' however, the character that defeated the ally earns a point while the ally loses a point, similar to a regular KO.


In ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', a fall counts as a SD if they are KO'd without anyone having been [[KO#KO property|credited with the last hit]] on them, which can occur when:
In ''Super Smash Bros.'' and ''[[Super Smash Bros. Melee]]'', a fall counts as a SD if they are KO'd without anyone having been [[KO#KO property|credited with the last hit]] on them, which can occur when:
*The character was standing on the ground, and went beyond a [[blast line]], without being hit off the ground by anyone before the KO.
*The character was standing on the ground, and went beyond a [[blast line]], without being hit off the ground by anyone before the KO.
*The character was hit by a stage hazard and was KO'd, or failed to make it back on stage.
*The character was hit by a stage hazard and was KO'd, or failed to make it back on stage.
*The character is KO'd by their own item.
*The character is KO'd by their own item.


In ''[[Super Smash Bros. Brawl]]'', however, a SD can only be attained if the KO'd character did not get hit by an opponent during the entire [[stock]], as touching the ground after being hit does not reset their KO property. Therefore, a character can be hit by any attack and KO themselves, yet it does not count as a SD. Even performing a [[Footstool Jump]] (which deals no damage) will make it not count as a SD. In [[team battle]]s, if a player KO's their teammate, it will count as an SD.
In ''[[Super Smash Bros. Brawl]]'', however, a SD can only be attained if the KO'd character did not get hit by an opponent during the entire [[stock]], as touching the ground after being hit does not reset their KO property. Therefore, a character can be hit by any attack and KO themselves, yet it does not count as a SD. Even performing a [[Footstool Jump]] (which deals no damage) will make it not count as a SD.  
 
==See also==
==See also==
*[[KO]]
*[[KO]]


[[category:Terms]]
[[category:Terms]]