Triangle jump: Difference between revisions

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'''Triangle jumping''' is a [[technique]] similar to [[Wavedash|wavelanding]]. It only differs in the fact that part of the character's airdodge is allowed to be seen, giving some [[invincibility frames]], yet still moving forward with a slight waveland. Due to air dodges being unable to be angled in ''[[Brawl]]'', and the lack of it in ''[[SSB64]]'', this technique is only possible in ''[[SSBM]]''.
'''Triangle jumping''' is a [[technique]] similar to [[Wavedash|wavelanding]]. It only differs in the fact that part of the character's airdodge is allowed to be seen, giving some [[invincibility frames]], yet still moving forward with a slight waveland. Due to air dodges being unable to be angled in ''[[Brawl]]'', and the lack of it in ''[[SSB64]]'', this technique is only possible in ''[[Melee]]''.


[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBM)]]
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