Timer: Difference between revisions

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*Many videos on youtube such as [http://www.youtube.com/watch?v=oGwdYj1OhNY this] one or [http://www.youtube.com/watch?v=4FXlYvskWkc this] one show moves that have large [[Lag|hitlag]] (Zelda's fair and bair, Captain Falcon's fair sweetspot) being repeatedly used, with the opponent not moving due to the extended hitstun.
*Many videos on youtube such as [http://www.youtube.com/watch?v=oGwdYj1OhNY this] one or [http://www.youtube.com/watch?v=4FXlYvskWkc this] one show moves that have large [[Lag|hitlag]] (Zelda's fair and bair, Captain Falcon's fair sweetspot) being repeatedly used, with the opponent not moving due to the extended hitstun.
*Most of the [[Final Smash]]es will nullify the effect of a Timer. For whatever reasons some Final Smashes don't is unclear.
*Most of the [[Final Smash]]es will nullify the effect of a Timer. For whatever reasons some Final Smashes don't is unclear.
*A [[glitch]] occurs when a timer is grabbed during the [[invincibility frames]] (after the throw but before the catch) of Ike's "Aether". His sword will appear to spin around his head while he is still on the ground.  
*A [[glitch]] occurs when a timer is grabbed during the [[invincibility frames]] (after the throw but before the catch) of Ike's [[Aether]]. His sword will appear to spin around his head while he is still on the ground.  


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