Captain Falcon: Difference between revisions

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===As a playable character===
===As a playable character===
:''Main article: [[Captain Falcon (SSBM)]]''
:''Main article: [[Captain Falcon (SSBM)]]''
[[Image:Captainfalconmelee.jpg|120px|right]]Captain Falcon makes a return appearance in [[Super Smash Bros. Melee|the sequel]], still in his incarnation from ''F-Zero X''. This time, he is a default fighter, and as before, one of his alternate costumes is [[Blood Falcon]] in both coloration and the logo on his suit's back. His new Forward-B move is the [[Raptor Boost]], a rushing uppercut attack.
[[Image:Captainfalconmelee.jpg|120px|right]]Captain Falcon makes a return appearance in [[Super Smash Bros. Melee|the sequel]], still in his incarnation from ''F-Zero X''. This time, he is a default fighter, and as before, one of his alternate costumes is [[Blood Falcon]] in both coloration and the logo on his suit's back. His new [[side special move]] is the [[Raptor Boost]], a rushing uppercut attack.


Captain Falcon ranks 6th on the [[Smash Back Room]] [[tier list]]. Captain Falcon remains the most maneuverable character in the game, with the fastest running speed which lends itself to a fast and long [[Dash-dancing|dash-dance]] as well as a short hop that can cover great distances, a high falling speed, and the longest [[moonwalk]]. This complements his offenses well, particularly his aerial offenses: his [[fair]], called the [[Knee Smash]], is a powerful, low-trajectory finisher, and his aerial attacks in general are low-lag and good at comboing in tandem with his [[throw]]s. Despite this strong aerial moveset, Falcon's ground attacks are generally slow and lack range, which is exacerbated by his lack of [[projectile]]s. Captain Falcon is a [[fastfaller]] which lends him the game's highest resistance to attacks of vertical trajectory, making him resistant to upward KO's but vulnerable to combos. Since his Up-B can not attack targets who may be hanging on a ledge he can be easily [[edge-guard]]ed.
Captain Falcon ranks 7th on the [[Smash Back Room]] [[tier list]]. Captain Falcon remains the most maneuverable character in the game, with the fastest running speed which lends itself to a fast and long [[Dash-dancing|dash-dance]] as well as a short hop that can cover great distances, a high falling speed, and the longest [[moonwalk]]. This complements his offenses well, particularly his aerial offenses: his [[fair]], called the [[Knee Smash]], is a powerful, low-trajectory finisher, and his aerial attacks in general are low-lag and good at comboing in tandem with his [[throw]]s. Despite this strong aerial moveset, Falcon's ground attacks are generally slow and lack range, which is exacerbated by his lack of [[projectile]]s. Captain Falcon is a [[fastfaller]] which lends him the game's highest resistance to attacks of vertical trajectory, making him resistant to upward KO's but vulnerable to combos. Since his up special can not attack targets who may be hanging on a ledge, he can be easily [[edge-guard]]ed.


===In Single-player===
===In Single-player===