Damage: Difference between revisions

24 bytes removed ,  15 years ago
aura
(self evident / poorly integrated)
(aura)
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*[[Hoop damage]] - Characters stop getting hoop damage when at 150%.
*[[Hoop damage]] - Characters stop getting hoop damage when at 150%.
*[[Jet Hammer]] - Like hoop damage, [[King Dedede (SSBB)|King Dedede]] stops getting damaged when at 150%.
*[[Jet Hammer]] - Like hoop damage, [[King Dedede (SSBB)|King Dedede]] stops getting damaged when at 150%.
*[[Lucario (SSBB)|Lucario]]'s attack power - The more damage Lucario has, the more damage his aura-based attacks do. The power caps somewhere between 180% and 200%.
*[[Lucario (SSBB)|Lucario]]'s attack power - The more damage Lucario has, the more damage his aura-based attacks do. The power caps at 170%.
*[[Pikmin Throw|Pikmin latch time]] - Pikmin release a character faster at higher damages.
*[[Pikmin Throw|Pikmin latch time]] - Pikmin release a character faster at higher damages.
*A [[Team Healer]]'s healing power - The more damage the target has, the more damage the item heals.
*A [[Team Healer]]'s healing power - The more damage the target has, the more damage the item heals.