Damage: Difference between revisions
aura
(self evident / poorly integrated) |
(aura) |
||
Line 9: | Line 9: | ||
*[[Hoop damage]] - Characters stop getting hoop damage when at 150%. | *[[Hoop damage]] - Characters stop getting hoop damage when at 150%. | ||
*[[Jet Hammer]] - Like hoop damage, [[King Dedede (SSBB)|King Dedede]] stops getting damaged when at 150%. | *[[Jet Hammer]] - Like hoop damage, [[King Dedede (SSBB)|King Dedede]] stops getting damaged when at 150%. | ||
*[[Lucario (SSBB)|Lucario]]'s attack power - The more damage Lucario has, the more damage his aura-based attacks do. The power caps | *[[Lucario (SSBB)|Lucario]]'s attack power - The more damage Lucario has, the more damage his aura-based attacks do. The power caps at 170%. | ||
*[[Pikmin Throw|Pikmin latch time]] - Pikmin release a character faster at higher damages. | *[[Pikmin Throw|Pikmin latch time]] - Pikmin release a character faster at higher damages. | ||
*A [[Team Healer]]'s healing power - The more damage the target has, the more damage the item heals. | *A [[Team Healer]]'s healing power - The more damage the target has, the more damage the item heals. |